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In this case, your main goal at the start of this fight is to kill one of the slavers as fast as possible. This reduces the damage they are doing per turn by a lot, and reduces how many negative effects are coming you way. I typically focus the back slaver, since he can entangle and vulnerable you, which are both potentially devastating debuffs. You are typically in a good spot if you can kill him before his second turn. Once he is dead, it is much more possible to block damage while dealing damage to the other two.
Dead things can't attack. Use your health as a resource. Bring potions.
All act 2 elites test your ability to single-target burst (there are some exceptions where your deck is good enough to AoE the slavers, but this is rare). If the back slaver isn't dead by turn 2 then you're probably just dead, and even then it can be a rough fight. General rule of thumb is if you can't do at least 40-50 damage in a good turn with reasonably likely draws, you're going to have a bad time with these elites, all of them.
After this post I made another run with the orb slinger dude, and I *was* able to block 30+ per turn in Act II. But, as I mentioned, this post was about the huntress, and there's no freaking way I could do it with her.
Just a quick FYI, Silent is pretty much the tankiest character in the game.
Well, I'm certainly not only counting block. And I'm also trying to factor in all builds (or maybe deck-states would be a better term), not just specific ones that are optimal for defense. Which is impossible to actually do, granted, so it's more of a rough estimate, like most attempts to gauge the potential of something that's hard to quantify. Still, I think it's reasonably accurate.
Well, don't be discouraged to take on elites as this is the main source of power via relics, and if you get the right relic for the right hero at the right time it can be absolutely gamechanging.
Once you gain more experience you will be able to foresee how a fight is likely to go down given your deck, relics, and potions. My point is rather that you should be wary of A2 elites in particular, because they pack quite a punch and most decks cannot reliably deal with them at that point in the run.
It's certainly possible to have a nice deck at that point and completely walk over the elites, but more often than not the case will be that 1-2 A2 elites is pushing it (especially when you get to high ascension levels).
Well, this aspect of Act 2 is something that partly comes down to play style. But only partly.
In terms of taking out A2 elites... she is probably not the best suited for the job. Unless you have an early catalyst and/or corpse explosion, her poison is far too slow. Shiv deck is probably not putting out enough damage at this point to be great. She can mitigate, but these fights all quickly scale out of control over time.
Not just out of the box. She maintain it and improve at it, more readily/easily than the others.
No, sorry, I meant for all the base characters in general, not just Silent. She has trouble against Lagavulin, and that's an Act 1 elite. And anyway, poison and shivs aren't mutually exclusive.
Also, why do you use 'A' to abbreviate Act, instead of Ascension like the rest of us? You're only saving yourself 2 letters, and it just makes things potentially confusing to others.
I don't think anyone thinks I'm talking about ascension 2 elites... I would use different abbreviations if it mattered, but it's not difficult to comprehend what A2 means.
Eh, it's more of a steady pace than a slow pace. That's just how her chip damage often works.
I've made plenty of good poison decks that didn't require either.
Most of the time, no, there wouldn't be any confusion. But sometimes, there might be. A3 or A1 elites or A2 hallway fights could easily mean two very different things, for example.