Slay the Spire
DMondelo Jan 20, 2020 @ 9:33am
Reptomancer stronger than any boss
So, Reptomancer can deal you 93 dmg in the second turn, how can you counter that. Definitely not balanced. Please nerf that.

https://ibb.co/mJJy35j
Last edited by DMondelo; Jan 20, 2020 @ 9:34am
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Showing 1-15 of 23 comments
Gentlest Giant Jan 20, 2020 @ 9:48am 
Only three daggers?
Oh, my sweet summer child...

Yes, Reptomancer is one of the things you really have to prepare for.
The counters are mainly to have a deck that plays few slow powers but loads of attacks in the first 3 turns. Pretty contrary to most fights, which is part of what makes it so difficult. It's kind of like the Gremlin Nob of 3:rd act.

For silent, some good cards are Piercing Wail, Dagger Spray, Thousand Cuts, Wraith Form. Corpse Explosion is a true MVP in this fight as you can time the explosion to the turn when she summons more daggers.
HouseOfTheRat Jan 20, 2020 @ 10:07am 
Beat her many times easily. But not every deck can win against every enemy, that is a reality of card games. The answer for the silent is to be aggressive and don't allow her to get to the point where she can deal that much damage. A well-timed intangible also helps if you have it.
Sinsling Jan 20, 2020 @ 10:07am 
Now you know.

Now you can prepare.

Have you meant transient yet? Some people think that needs a nerf.
DMondelo Jan 20, 2020 @ 10:52am 
Originally posted by Gentle Giant:
Only three daggers?
Oh, my sweet summer child...

Yes, Reptomancer is one of the things you really have to prepare for.
The counters are mainly to have a deck that plays few slow powers but loads of attacks in the first 3 turns. Pretty contrary to most fights, which is part of what makes it so difficult. It's kind of like the Gremlin Nob of 3:rd act.

For silent, some good cards are Piercing Wail, Dagger Spray, Thousand Cuts, Wraith Form. Corpse Explosion is a true MVP in this fight as you can time the explosion to the turn when she summons more daggers.


Originally posted by Happykill:
Beat her many times easily. But not every deck can win against every enemy, that is a reality of card games. The answer for the silent is to be aggressive and don't allow her to get to the point where she can deal that much damage. A well-timed intangible also helps if you have it.

Thank you both for the tips, but still, I think that is too much for a turn 2, even if you have cards to counter her, you may have not drawn them or prepare your strategy. I mean, I have played the game quite a bit and this is the only monster that I consider truly unbalanced if the RNG hates you.

Do you really sincerely it is balanced? No elite can oneshot you at turn 2 I think. I would consider the monster balanced if it made 93 dmg at turn 5 or 6.

Don't take that as crying, just want to know others opinion.
Zu Jan 20, 2020 @ 11:00am 
Obligatory question in repto thread 5000: Did you really not manage to at least deal 20 damage in the first 2 turns of an act 3 fight? No potions saved just in case? Well snap. It happens.
Gentlest Giant Jan 20, 2020 @ 11:16am 
Originally posted by DMondelo:
Do you really sincerely it is balanced? No elite can oneshot you at turn 2 I think. I would consider the monster balanced if it made 93 dmg at turn 5 or 6.
Well, no, I wouldn't say it's balanced. It -is- a very difficult fight. But I wouldn't say it has to be either.
She does not unconditionally deal 93 damage turn 2. You are not forced to treat it like you would treat a similarly high attack by Giant Head - the damage is attached to 20-25 hp bodies. You do have the opportunity during turn 1 and 2 to reduce her threat.

If you fail to reduce the threat enough, consider that the deck might not be suited for tackling elites in act 3. Then ask, why is that? Could you at any point have made choices in act 1 or 2 to prepare for this very thing?
She asks you to do something very specific that not many other fights requires, and she is very unforgiving. I still think she is fair, and she enrichens the slay the spire environment in forcing you to adapt to her extreme demands.
Ornlu Wolfjarl Jan 20, 2020 @ 11:57am 
First thing you do with reptomancer, is target her daggers. 25 health means you can usually kill at least one of them within the first or second turn of appearing. When there's no more daggers, then you can focus on her. I see that you poisoned her. That 9 poison damage would have been more useful and impactful on a dagger.

She summons 1 dagger on her first turn, so you don't have to worry about her attacking you. On turn 1 you need to focus on taking down the dagger that does the most damage, and maybe damage the other one. On turn 2, you need to defend and if possible, take down another dagger doing 25 attack., and then just rinse and repeat. So you have 2 turns to kill at least 1.5 daggers, or else you are doomed. It's not that hard to do 50 damage in the span of 2 turns, as long as you know that that is your goal. Save your set-ups for later if you don't have the mana for it. Getting the daggers down to 0 or 1 is crucial for survival. You have to play more tempo and less value.
Last edited by Ornlu Wolfjarl; Jan 20, 2020 @ 11:59am
DJDiceZ Jan 20, 2020 @ 3:32pm 
The answers above are all fairly good, yes, Repto can be very dangerous. Learn how she works, learn how to build against her if she scares you that much, and learn to avoid her when you can't afford to face her. You won't always have an opportunity to, but make sure you save potions/have a path that allows you for a campfire before facing her, etc...

It's not something that needs a change though. She's relatively harmless compared to the other elites if you can get rid of the dagger, while arguably being the most dangerous elite if you can't.

Some cards that are alright for this fight:
Whirlwind, Cleave, Immolate, Carnage, Firebreathing, Reaper...
Corpse Explosion, Dagger Spray, A Thousand Cut, Glass Knife, Crippling cloud, Piercing Wail...
Electrodynamics, Sweeping Beam, Hyperbeam if you're not using Focus/Orbs, Dark Orb spam (Multicast is nice), Chill, Buffer, etc...
Bowling Bash, Conclude (can be a bit iffy), Ragnarok, anything spammy or a lot of block generation, or just big strong attacks, Watcher isn't exactly an AOE master.

There's also some decent Colorless cards, Dark Shackles will neutralize Repto for a turn for example.
Last edited by DJDiceZ; Jan 20, 2020 @ 3:33pm
sandman25dcsss Jan 20, 2020 @ 10:16pm 
You have too few relics, go for elites, especially in act 1.

Edit. Also buy relics instead of removing cards.
Last edited by sandman25dcsss; Jan 20, 2020 @ 10:21pm
Bopple Jan 21, 2020 @ 4:22am 
I tend to agree with OP.
It's not the difficulty level itself I find distasteful, but the inconsistency.

You can almost always kill double boss, if you can kill reptomancer. It cannot be said, however, for the other way around.
sandman25dcsss Jan 21, 2020 @ 4:27am 
Originally posted by Bopple:
I tend to agree with OP.
It's not the difficulty level itself I find distasteful, but the inconsistency.

You can almost always kill double boss, if you can kill reptomancer. It cannot be said, however, for the other way around.
It's true for other elites too IMHO. My win rate increased greatly when I started ignoring act 3 elites if I knew I was already strong enough to kill the boss. For example, defect can passively block time eater forever while increasing damage of dark orb, but it does not work with scaling elites.
Bopple Jan 21, 2020 @ 5:06am 
Originally posted by sandman25dcsss:
It's true for other elites too IMHO. My win rate increased greatly when I started ignoring act 3 elites if I knew I was already strong enough to kill the boss. For example, defect can passively block time eater forever while increasing damage of dark orb, but it does not work with scaling elites.
I disagree. Certain sepcific builds are weak to certain elites, boss, and even normal mobs. That's understandable. But the discrepancies for them are more or less in rational margin.

Reptomancer is an outlier. Sometimes, you cannot kill her even when you can easily kill every single normal, elite, bosses including spear&shield and the heart. That feels very weird.

More obviously, she is far stronger than Donu and Deca, in most cases. But they are bosses and she is an elite? Meh.
Last edited by Bopple; Jan 21, 2020 @ 5:11am
sandman25dcsss Jan 21, 2020 @ 5:11am 
Originally posted by Bopple:
Originally posted by sandman25dcsss:
It's true for other elites too IMHO. My win rate increased greatly when I started ignoring act 3 elites if I knew I was already strong enough to kill the boss. For example, defect can passively block time eater forever while increasing damage of dark orb, but it does not work with scaling elites.
I disagree. Certain sepcific builds are weak to certain elites, boss, and even normal mobs. That's understandable. But the discrepancies for them are more or less in rational margin.

Reptomancer is an outlier. Sometimes, you cannot kill her even when you can easily kill every single normal, elite, bosses including spear&shield and the heart. That feels very weird.
I am not sure what you disagree with. I have the same feelings about Giant Head. Should it be nerfed too?
And let's not talk about act 1 where I typically lose more HP to Lavagulin or Gremlin Noob than to Guardian.
incendia Jan 21, 2020 @ 6:15am 
Somebody posted a similar thing about the transient needing to be an elite a few days ago.
While the reptomancer is far more threatening they both act in a similar manner in the sense that they are both a check on frontloaded burst damage. It's the kind of encounter that you need to keep in mind way in advance and make sure that you're properly prepared for.
I think generally speaking its important to have checks like this in the game and I don't think a nerf is needed but it does stand out alot as an encounter because none of the final bosses really have a check on your burst damage like the reptomancer fight does and I reckon it would have felt more natural if that had actually been the case.
Last edited by incendia; Jan 21, 2020 @ 6:15am
DaBa Jan 21, 2020 @ 8:40am 
There is no way Reptomancer is stronger than Act 3 bosses, it's not even the hardest elite fight. I have no idea where that idea even comes from, or why are people struggling so hard against it. If your deck is so slow it can't kill 20 hp enemies by the end of the second turn, and provide enough defence for the remaining damage, then your deck isn't very good.

Repromancer is a harder version of the golbin leader fight. You already do the same thing in that fight as you should with Repto: you kill small fries, you damage the big one, repeat. The only difference is that things have a little bit more HP, and they hit harder, as everything else in Act 3. If your deck can't kill repto, then too bad, you should've avoided the elites or had some tech that enables you to win that fight. Just like with most other elite and boss fights in this entire game.
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Date Posted: Jan 20, 2020 @ 9:33am
Posts: 23