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回報翻譯問題
*direcly assist in your stratagy (try not take fringe cards eg "armaments might be good in my anger unceasing top deck"
*help vs the current boss (dont go overboad) such as aoe attacks for collector or some form of scaling vs time eater
*patch any clear weaknesses, eg your deck is to slow so take an offering, or if you cant defend propely take a shrug it off
dont blote your deck, as a rule a deck that can cositantly do one or two things well will preform much better than a deck that inconsistantly trys to do everything at once, usualy you will deny more cards than you take.
2 - when ever you can remove strikes from your deck (the exeption is the one event in city where you can upgrade all strkes + defends, upgrade is more worth it) strike as a card is very meger compared to any other 1 mana damige card on any character, and doesnt synergise with anything (barring perfected strike decks, another exception), removing them will make you deck smaller and thus more able to constantly able to draw into cards that are part of your win condtion, it will also make more space for other cards that are useful, normaly a 20 - 30 sized deck is ideal
3 - prototise damige early and chalenge elilets for relics, an early unceasing top/dead branch can be the foundation of a very broken build, otherwise the relics will usualy be worth the 10 - 30 health damige even if they are not game braking, just take on what you feel confatble doing.
4 - ? > shops > camps > normal fights
this is the order of proitry you should factor in when plaing your rout up, obvouly use your intative (dont take pass by shops with only 50 gold for example) and past floor 1 only try to work in eilltes if your confident in yourself or your deck is op, as floor 2 and 3 eltes are very dangerous.
5 - READ THE CARD/ENEMY, not to sound demaing but my freind falls into this at times and its a frequent issue for people new to card games in genral, but it is very important to thoughroly read thogh each card and enemy effect to learn their nuances since sometimes you can find some intresting interactions you may not know about, for example: defects lighting/dark orb damige do not count as damige from an attack and thus are not effected by weaken/vunrable and also do not triger effects such a snake plant/louse/angry gremlin passive
hope this helps, i know other people much more experanced than me have got their own guides on this game all over steam/redit so i also sugest looking around there if you require more help.
I'd help but I think coleman already did, OP.
https://www.youtube.com/watch?v=vouas6s6rCk
https://www.youtube.com/watch?v=EgzN7f0b8yE
https://www.youtube.com/watch?v=xu--f99IKew
https://www.youtube.com/watch?v=ExrabyqEg5g
https://www.youtube.com/watch?v=UJ5AI6V7Hr8
Thanks I'll try that.
Thanks I'll see everything I can from him.
There's a few others that I personally almost always pick up, but I find the ones mentioned to be so good that I can't seem to complete runs without them except in very rare circumstances and almost every run with them only starts getting challenging at the second boss.
This might sound counterproductive, but at least for me, I find it easier to spot someone elses bad play even if I do the exact same thing, then I can look for myself doing that and figure out what I should do instead. My bad Youtuber of choice was Northernlion... just be aware, if you choose to give this a try, some of the play is so bad it hurts.
And a piece of advice for after you start to get the hang of things, don't be afraid to sometimes go against conventional advice on things. For example keeping a thing deck is a very important thing in general, and what you should be trying to do before you get at least passably decent, but once the rest of you play improves, there can be a lot of fun decks that are massive bloated things, but you've got to be good in the rest of your play to handle the potential pitfalls of a fat deck.
*plays whole hand
*forgets they got unceassing
*sees adrenalin pop up from unceasing and into the discard pile
*NNNNNNNOOOOOOOOOOOOOOOOOOO