Slay the Spire
Ashardalon Nov 16, 2022 @ 9:02pm
falling down with hexaghost
anyone have advice
all the other characters i can get high level whale kills semi consistently (except sneko but its sneko)
but the hexaghost just always ends in death
either the ghostflames trigger too late and the fights grind me down or i dont have enough killing power to actually end the whale
i can get regular runs fine usually but the wale just ends me
how do you tend to build the hexagon in a way that works
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Showing 1-6 of 6 comments
Hedning Nov 17, 2022 @ 3:47am 
What are you talking about whale? And hexaghost is an act 1 boss. Are you failing to complete act 1?
Luminy Nov 17, 2022 @ 5:48am 
hes talking about a mod that lets you play as the bosses, try asking on the discussion page for that mod
LHGreen Nov 17, 2022 @ 4:16pm 
I'm sure eventually I'll install that mod and do runs as those character, and I'll be better at giving advice for it then. But until that point, I got nothing.
Zu Nov 17, 2022 @ 4:30pm 
Originally posted by LHGreen:
I'm sure eventually I'll install that mod and do runs as those character, and I'll be better at giving advice for it then. But until that point, I got nothing.
https://www.youtube.com/watch?v=u6ALySsPXt0
Jimmy Hunter Nov 17, 2022 @ 5:21pm 
He's talking about Downfall for those unaware of that Mod.

But Hexaghost is pretty meh tbh. I never seem to get the cards I need to really go ham on the Ghostflame mechanics, and most of his other cards require you to exhaust via Ethereal or require other non-playable cards for a bit of synergy. I ended up stopping around A10 on him since he really seems to struggle much more than even Snecko.
brickey.8 Nov 18, 2022 @ 3:59pm 
I honestly think the hexaghost character is pretty good.

Most afterlife cards are stupid powerful as long as you don't drag the fight out so long you run out--the effects are already competitive with cards of the same cost, but can be played for free when needed. For most if you have energy you can+should just cast it normally so they don't exhaust. The commons that exhaust to give another card are decent too, basically a free extra option next turn if you don't need it this turn.

If I play mostly 0/1 cost cards, and advance/retract when needed, I can usually trigger a ghostflame every turn when lucky and every other turn when unlucky, except the Bolstering one which sometimes you need to skip. Don't worry so much about hitting every one for the final attack unless you have significant intensity, just try to get as many triggers as possible for the free block+damage.

The "seal" cards are pretty nice too, particularly the potion one, but don't try to run more than 2-3. The bonus for getting the whole set is powerful but not worth all the damage you'll take by slowing down your deck. Avoid the one that gives money and the one that gives seals.
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Showing 1-6 of 6 comments
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Date Posted: Nov 16, 2022 @ 9:02pm
Posts: 6