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But Hexaghost is pretty meh tbh. I never seem to get the cards I need to really go ham on the Ghostflame mechanics, and most of his other cards require you to exhaust via Ethereal or require other non-playable cards for a bit of synergy. I ended up stopping around A10 on him since he really seems to struggle much more than even Snecko.
Most afterlife cards are stupid powerful as long as you don't drag the fight out so long you run out--the effects are already competitive with cards of the same cost, but can be played for free when needed. For most if you have energy you can+should just cast it normally so they don't exhaust. The commons that exhaust to give another card are decent too, basically a free extra option next turn if you don't need it this turn.
If I play mostly 0/1 cost cards, and advance/retract when needed, I can usually trigger a ghostflame every turn when lucky and every other turn when unlucky, except the Bolstering one which sometimes you need to skip. Don't worry so much about hitting every one for the final attack unless you have significant intensity, just try to get as many triggers as possible for the free block+damage.
The "seal" cards are pretty nice too, particularly the potion one, but don't try to run more than 2-3. The bonus for getting the whole set is powerful but not worth all the damage you'll take by slowing down your deck. Avoid the one that gives money and the one that gives seals.