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I guess lol... you could argue that you would still be getting much more value out of the vault had you been able to play more than 5 cards before popping it. Vault is just a good card.
On Watcher? More often than you think, Watcher seldom has energy issues
This is not in favour of choker in case it wasn't clear
Once you're able to stance dance, you will be crying at how many cards you could have played had you not taken choker. 6 cards is pitiful on watcher for sure. Flurry of blows is also a thing, except it isn't with choker. The list goes on... but yea, it's pretty easy to be playing 6+ cards by act 2.
How to have enough energy? 3 base + 1 choker + 1 miracle + 2 for stance out of calm = 7 energy that's not hard to come by, and that's on a very basic deck. Oh, and miracle counts as a card play RIPs.
Yea, it's bad on watcher. The fact that vault is useful in literally any deck known to man does not make up for this.
No trying to say it's impossible... I'm sure someone can find some "pro" run where they masterfully showcase how to pull off A20H with choker watcher. But it's very limiting to a deck that has the highest potential for card spam in the game. It's like taking a hammer to hammer in a screw... it will work, sure, but it's also kinda dumb.
Choker (TL;DW it's either S-teir or D-tier depending on class):
Snecko (TL;DW S-tier, git gud):
https://youtu.be/j8mgqsdEJ3E?t=1810
(edit realising that timestamps don't work on steam and he has timestamp in video anyways... just click it I guess)
Please link if you could, would love to see it! Those two collectively know more about STT than the entire world combined lol.
When I get in from work I'll see. I'm terrible at formatting stuff on steam.