Slay the Spire

Slay the Spire

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Melchor 2018 年 10 月 1 日 下午 2:59
Fire Breathing and Metallicize
both powers for the ironclad are kindof bad and practically never worth taking.

i think fire breathing should be changed to increase its damage with each subsequent attack played. its what one of the slay the spire mods does with the card and its imo a pretty good idea.

the cost of the card could be increased 3/2 to compensate.

a cap on the damage after 3 attacks could also be thinkable. so it would deal 1, 2, 3 to all enemies for the first 3 attacks, and then 3 for every further attack.

i also see no sense in metallisize since its nerf. its just a bad disarm in terms of block value. instead of blocking 2/3 damage per attack, it just blocks 3 (not worth upgrading for 1 point anyway).

thoughts?
最後修改者:Melchor; 2018 年 10 月 1 日 下午 6:45
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Melchor 2018 年 10 月 4 日 下午 9:24 
引用自 Ackranome
If you stack two metals - it is pretty good - firebreathing is just an "extra" card that if you have nothing better to use or too much energy - might as well.

metallicize is too slow. you get 8 block for 1 energy for an upgraded defense, or 4 block for 1 energy. a lot of fights scale out of control too fast, and the metallicize diluting your deck can kill you quickly.

thats not even mentioning other block cards like flame barrier or power through.
最後修改者:Melchor; 2018 年 10 月 4 日 下午 9:25
Khor 2018 年 10 月 5 日 上午 1:10 
引用自 Melchor
引用自 Ackranome
If you stack two metals - it is pretty good - firebreathing is just an "extra" card that if you have nothing better to use or too much energy - might as well.

metallicize is too slow. you get 8 block for 1 energy for an upgraded defense, or 4 block for 1 energy. a lot of fights scale out of control too fast, and the metallicize diluting your deck can kill you quickly.

thats not even mentioning other block cards like flame barrier or power through.

And again, nope
It`s just math really
not that simple, but we can say something like that:

Act 1 fights can last a while, here Metallicize`s great
An average act 2 "tough fight" is usually about 5 turns(a couple more for the bosses), Metallicize is between 3 and 12 block, average of 7.5(bit more for the bosses)
Act 3 is similar to act 2, about +1 turn or so average.

It`s a good act 1 card which scales okish and sports different possible synergies
like a Dodge and Roll and Roll and Roll and Roll and Roll and Roll and Roll

Looking at the old Jorbs spreadsheet, Metallicize has even a higher Elo than Shrug it Off:conwayshrug:
https://docs.google.com/spreadsheets/d/1U8YT9N6sFcIdJJR0NTrnbMaQsKOcanr1gnX8dXgj1Ys/edit#gid=1817568327
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張貼日期: 2018 年 10 月 1 日 下午 2:59
回覆: 32