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Flex and Offering seem to be kind of a must have and Whirlwind is probably the strongest and most versatile attack. Thanks to some relics like Necronimcon and double tap I killed an elite with 500 life in one turn in the third act and I won just now for my first time. I could have killed the final bosses aswell, if had drawn one of my double taps.
Sadly long play tactics don't work at all, because there is just not enough available to heal yourself. The strongest block card is hardly usefull, because of its exhaust, if are not lucky enough to get the Blockade buff somehow.
It's a bad idea to try and force a certain type of deck when you start a run. You can't go into a run and say, "I'm going to get Barricade and do a block deck this run." You have to roll with the punches in Slay the Spire and build accordingly to what the game gives you, not what you'd like to play.
I also really like Exhaust decks. The thinning can be amazing. I don't think I've found quite the right balance yet.
Metalicize is amazing. In pretty much every deck.
I don't like Demon form (Or Silents Wraith form for that matter). I'd rather do a Rupture combo. You take some damage sure but unless you're going full tank build you are going to take some anyway. In most encounters you can usually cut off at least one or two turns and take less damage that way. The Forms are only really better during boss fights (don't play a self DoT during boss fights), and maybe miniboss fights. If you get a form and don't intend to Remove it you want to upgade it ASAP
I finally reached the final boss (time eater) and won the game. At the end the deck was a kind of a mixed deck, because I started in one way, but I had to change it several times along the way. So I ended up with cards like barricade, demon form and whirlwind but also with exhausts and other cards. I thought that it had barely any synergy, but apparently it worked.
Anyway, in my opinion the relics you get are even more important than the cards.
Thanks for the tips everyone!
I've beaten the game on ascension level 15 with a block build based on body slam without barricade in the deck. Barricade is nice, but not absolutely necessary. What is necessary is "i feel no pain", exhaust cards, and lots of energy. Cards I would highly recommend are apotheosis, impervious, ghost armor, shrug, battle trance, evolve, warcry (upgraded), entrench (upgraded), seeing red, havoc, disarm, and the already mentioned i feel no pain (to name a few). It's important for this build that you remove strikes from the deck and pick up relics from boss fights that give you more energy. If you end up with a runic cube, bloodletting is also quite useful.
I like Barricade decks too, but find early combat setup can lead to a eventual loss sometimes. A cool combo is an upgraded Evolve with Power Throughs/True grits, provides a nice card draw and block buff, but also the combo of an Oricalcum relic and upgraded Metalicize is awesome for aggressive decks, 10 free block each turn is awesome for only 1 energy a combat.
When you see Metallicize, pick it. You don't actually need Barricade for a block deck, as a person above said. Metallicize, plenty of block cards and some Body Slam+ are enough. Dual Wield+ is godlike, as well, used to copy either Metallicize for stacking or Body Slam for 1-shots. An Armaments+ or Apotheosis is sort of necessary, as well. Armaments pops up all the time, though, so it shouldn't be an issue.
Yeah that makes sense, although the deck you're describing is completely different. Whirlwind 1-shots make use of primarily Whirlwind and energy/strength cards. A general, reliable block deck like the one I described doesn't rely too much on few cards, meaning that Armaments+ provides incredible value when you can't get Apotheosis.