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On the other end, if we had to opportunity to transform a curse into a green or red card, this would be busted. But the option to remove curse at the shop is great.
So they are, overall, harder to remove than strikes and defends.
Well, in Card Hunter you can technicly ''remove'' curses, you need to find items with a better quality (or rarity).
Maybe there should be another way to deal with curses, but I feel they already are very encumbering.
There are also benefits to some curses, as there are relics like Blue Candle, Darkstone Amulet, and DuVu Doll.
Some of them also have synergies; Pain, for example, synergizes well with Rupture. And Necronomicurse synergizes with both Rupture and Charon's Ashes if you have Blue Candle.
Plus you get a score bonus for getting curses, though I don't really care about score all that much (surviving is good enough for me), a lot of people do care about it though.