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http://steamcommunity.com/sharedfiles/filedetails/?id=1307353952
I just kept playing Necronomicurse with Blue Candle, which triggered Rupture. By the end of the second turn of the Collector fight, I had 96 Strength. Then I played Blugeon+, which gets double tapped by the Necronomicon, making it play twice. Then I use Headbutt to put Bludgeon+ on top of my draw pile, so I can double tap it again on the subsequent turn.
It turns out that if you raise your Str too many times, it has diminishing returns, and then dmg will only increase by 1 point per Str. The same probably applies to Dex.(disregard the striked text, I am dumb).
Thankfully the last boss was the Ancient Shapes this time. The last time I did this build, it ended with the Time Eater destroying me.
If I had managed to get Bottled Tornado on Rupture, I probably could have killed the Ancient Shapes in 5 turns, that is if I managed to draw Necronomicurse early.
There should be a bottle relic for Curses, so that you can make them innate. It would probably have to be an event relic though, because of how niche it is. Maybe it could be called "Bottled Void".
Also, str always increases damage by 1 point per str, unless you are playing heavy blade or something that hits multiple times.
Not infinite, because playing a curse with Blue Candle makes you lose 1 hp. I had somewhere between 130 and 140 hp to work with so I could afford that much, but I had to leave enough hp to survive the next turn before I could Bludgeon him to death.
Necronomicurse will continually replenish itself when you try to Exhaust it. The hp loss from Blue Candle triggers Rupture, increasing my Str.
Also, I didn't realise that Str only increased dmg by 1 because a lot of Str sources give you 2 Str at a time, so I initially thought that it increased by 2 dmg per Str, because I am apparently stupid for not noticing that :/
Thank you for correcting me on that.