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Whirlwind+ is a much better card for strength builds than Immolate. Whirlwind has crazy good scaling into late game on a lot of builds whereas immolate is great early-mid game, but suffers from the same problem Bludgeon does.
Considering the nerfs to other cards, the level of this buff feels way out of line even as a rare.
Craziest thing just happened, Necronomicon, 2x Rupture, Blue Candle, Immolate. I buffed my strength to 100 with necronomicurse and burnt donu and deca. (ascension off, so just fooling around) Cute novelty combo, but maybe they want that curse to discard instead of add to hand?
My point is that if we're talking about late game scaling, then we're talking about scaling into late game decks, which include stuff like strength gain and double tap. All AoE scales well - thunderclap and cleave are fantastic with strength gain, since hitting multiple things is as much benefit from strength gain as twin strike or sword boomerang. Whirlwind may maximize the potential of this effect, but the other stuff does just fine. Bludgeon suffers because you need an energy relic (or necro book) to double tap it and it's only single target.
I'm pretty sure it is unaffected, unless I encountered a Bug where my STR wasn't adding to Immolate.
Also a bug? Report that to the subreddit, so the dev might actually look at it.
Sure it scales better once you're doing silly demon form limit break things, but with less than crazy amounts of strength gain (amounts that would probably win the game with strikes), immolate's still winning