Slay the Spire
Romain672 Apr 15, 2018 @ 5:55am
Velvet Choker or Runic Dome on this situation?
http://steamcommunity.com/profiles/76561198184843695/screenshot/2426753655177247398
Velvet Choker seem better immediately after.
Runic Dome doesn't remove combo with Shiv/Finisher.

Perhaps Runic Dome seem obvious here, but I haven't played much with Finisher.

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And if you chose Runic Dome, same question if you imagine the same situation, but without Finisher+ (19 card deck).
Here, only Endless Agony make Velvet Choker bad. I can still go for card who cost 2 like Predator, Choke, Leg Sweep...
Perhaps I would take Velvet Choker here.
Last edited by Romain672; Apr 15, 2018 @ 5:56am
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Khor Apr 15, 2018 @ 6:22am 
Act 1 Runic Dome is asking for trouble...and a swift death by Champ...

Velvet Choker and a "good stuff" deck with 2 cost cards could work, but you need to find those cards first...
You already have Agony, Finisher and Well-laid Plans, I`d say staying at 3 energy is a solid option too.
Zu Apr 15, 2018 @ 6:26am 
Since it's going in a spammy direction, dome. I'd be very careful with choker in any other silent deck besides poison.
pedal_pusher Apr 15, 2018 @ 6:54am 
Dome or nothing. Velvet looks set to ruin your deck.
Dad Poets Society Apr 15, 2018 @ 7:36am 
Choker is an IC relic only for me and even then it's a hard sell. Dome isn't so bad once you learn enemy behaviors.
Ghostlight Apr 16, 2018 @ 2:26am 
This is a weird "no brainer" question. You are running Ascension 15 so you know the enemy behaviour by now inside out, right? So Dome obviously. I mean I am not 100% on all enemies, yet I still consider Dome the best energy Relic in the game.
Last edited by Ghostlight; Apr 16, 2018 @ 2:28am
Ghostlight Apr 16, 2018 @ 2:27am 
Originally posted by Khor:
Act 1 Runic Dome is asking for trouble...and a swift death by Champ...

Why? I don't get the connection. Dome is amazing. 1 extra energy for essentially little to no drawback.
Last edited by Ghostlight; Apr 16, 2018 @ 2:28am
Zu Apr 16, 2018 @ 2:35am 
Originally posted by Ghostlight:
Originally posted by Khor:
Runic Dome is asking for trouble...and a swift death by Champ...
Why? I don't get the connection.
Ye. Champ even tells you when he's about to execute.
burningmime Apr 16, 2018 @ 4:02am 
Dome. If you never change your deck at all, you could still be cockblocked by Velvet Choker (Enfless Agony, Well-Laid Plans, and 4 one-costs in your opening hand). Velvet Choker is rough on the Silent in general, but might be playable in some cases (and your deck is borderline, but will lock you out of many strategies like shivs). But Runic Dome is just *so* good.

If you know enemy patterns then its main downside is making you over-block for some RNG enemies (ie blocking on a turn they're not attacking). But the Champ is not RNG (or at least his big execute is not; it comes the turn after he purges buffs, which he will do the turn after you reduce him to less than 50% HP). Dome seems like a very easy pick here.
Khor Apr 16, 2018 @ 11:16am 
Act 2 has too many enemies with random attacks that hurt.
Chosen is the worst offender, but byrd, centurion and snake plant aren`t fun either

The gremlin leader will replace dead minions, most of the time, and that`s 30 surprise damages.
Book of stabbing may switch between attacks.

The collector resummons minions at random.
Champ attacks are completely random and not knowing his intentions is a major pita...unless the nerf hit him harder than i thought and i somehow missed it lol

I don`t think that deck generates enough "free" block to go blind.
Romain672 Apr 17, 2018 @ 5:48am 
I took Dome for this game, and put a good combo around Finisher+. Velvet Chocker would have create a completely different game.
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But I just lose against the Chosen just because I took the Dome (got Well Laid Plans+6dex, so I could control her damage).
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Still not sure about that choice... Seem so much close as Silent.
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Date Posted: Apr 15, 2018 @ 5:55am
Posts: 10