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Kingdom Hearts: Chain of Memories is extremely similar in deckbuilding logic to this game, honestly. I played that game an unhealthy amount.
Similarities include:
RNG card drops, deck thinning, deck optimization, exhausting and/or removing cards to increase consistency, budgeting your gold/munny to get better stuff later, seeing enemy intents (yes, KH:CoM had that too).
Anyway yeah, you just gotta hope for a good run and skip cards when they won't actually improve your deck.
I played Hearthstone for a while, maybe that's it.
People who think it is mostly luck don't understand card games and are very noobish. They get incredible runs with amazing luck and think they are good but crumple when they aren't handed every piece to the victory.
With the content that is announced on the road map, I doubt that Slay the Spire will remotely come close to that, still worth the money but apart from the run length killing the lunch timers (no time to play during a lunch break), the chances for success are limited which is imho sad. I actually like card games, I just do not like to pay three arms and seven legs for them.
I pretty much enjoyed the gameplay of a Japanese 18+ game for like 5 very long playthroughs some much time ago (well, the story was also quite good, about the third selling point we shan't speak) but I kinda doubt that the devs could get any inspiration from that in case they search for something not widely known since it also rather plays like all 'em other card games on a tactical field (like Heartstone or real anime BS that begins with Y, Magic: The Gathering and whatever I have also not seen for long for again, it is an expensive hobby ofc I am not that into it), Maybe I will revisit it later and read the last two routes as well but anyway.
Slay the Spire needs more content and more variety (especially when starting runs, I am not fond of the little extra one gets in case one reached the first boss), I utterly hope for that, not because I otherwise regret my purchase (I already do not) but because I like the concept of a deck builder and rogue lite.
Generally when you say, "most" it should mean, "most". That being said less than 10 runs isn't really a good sample size either.
No the game isn't solely luck based, in fact I think skill and knowledge plays an incredible part and believe it's possible to achieve above an 80% win rate. But this post was just lol.
Yeah, it really needs a lot of choices at the beginning of the game to make it each run more meaningful and give you more choices as to how to win. I think the game is a lot of fun for what it has, just feels like it needs a lot more.
Might be more fun/harder if you're newer to card games...
I wonder if it will have mod support ? That would be absolutely crazy. Or DLC classes or how many total classes ? 3 seems kind of light especially since there's a lot of potential play styles out there ot explore.