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thx for the input. I'm often afraid to pick cards when I'm at around 25. I haven't had the sick synergy yet, but I hope I'll find one soon!
Recently, the game seems to be trolling me by drawing defend cards when no enemies attack and only attack cards when the enemies attack.....
Even running into the only last boss that could give this deck trouble (the Time guy) it still breezed through pretty easy.
I have had runs where I have 35+ cards in my final deck, and it ran fine because it has a lot of powers to help me gain incremental advantage through the game, and it has enough immediate effective cards to help me survive while I get the powers.
After seeing im on the + side on avarage, I think I'm going to try to slim it down a bit. See if it works for me too.
Interesting topic.
But I had really many defense\cycle\zero cost cards and some Power cards ofc
While it would be bad vs some enemies/debuffs, most of the time I'll take another Adrenalines or Flash of Steel etc since that wouldn't actually make the deck any fatter because you can (almost) always play it and it (almost) always breaks even at least.
E.g. a deck with 5 Strikes, 5 Defends, and 20 Adrenalines (not realistic but demonstrates the point) is effectively thinner than a deck with 6 Strikes and 6 Defends and 1 Adrenaline.
Similar arguments apply to the first 1 or 2 copies of cards like Well Laid Plans or Tools of the Trade, which are effectively card draw/card cycle for little to no tempo cost.
Still, for most cards I try to think carefully and critically if the card will actually help.
Sure I make some mistakes, but I think that more often than not I manage to work out if one of the cards I'm being offered will actually make the deck "better" or "worse" (taking into account that I often do still pick up one or two 'bad' cards to hedge, like getting 1 copy of Noxious Fumes even in a non-poison deck, just in case I meet a high-armour enemy).
especially if I got too many attacks. I'd argue that one can not have too many blocks indeed but ofc, some enemies still accelerate and one better keeps up or kills them before they spiral out of control. Luckily (or sadly?) those are primarily elites (due to their high HP pool) so they can be avoided.