Slay the Spire
MrEntity Mar 29, 2022 @ 10:22pm
Time maze is the worst
Played the game a bunch a while ago, picked it up again for Downfall, and I have to say that while endless mode is a neat idea, the balancing is *absolutely* horrible. Just atrocious. In multiple ways. But my main complaint after multiple plays is definitely Time Maze. I can soooort-of see why they put it in (infinite-draw deck-builds and other such nonsense that should have been balanced in a more general way to stop them happening in the first place), but it absolutely obviates multiple *standard* character/deck builds, such as a shiv deck. So unless you completely rebuild your deck mid-game, you're absolutely boned once that shows up if you've been throwing knives the whole time. This impacts obvious builds for monster classes in Downfall as well.

Game's been out for a while now, and I don't expect this to be fixed at this point, but I'm not touching endless anymore. It's a mess.
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Showing 1-3 of 3 comments
1.2M | Missingno. Mar 30, 2022 @ 4:32am 
The game was never really built for Endless. Taking a deck past the natural endgame gives you too many opportunities to do something truly broken. It's rare to get an infinite going by the end of Act 3 (unless you're Watcher lol), but with infinite acts you have all the time in the world to find it. And since it's endless then once you do find it, you'll just sit there clicking the infinite, infinitely.

So they tried to slap a few bandaids on it, but the mode was just never going to work. Even without infinites you still have plenty of other nonsense like Mind Blast and Searing Blow. I think the devs realized it sucks, but they couldn't just remove content, so it just sits in the corner as a dumb thing you shouldn't play. Let the run have its natural endpoint.

That said though, I would not call anything that consistently plays 16 or more cards every turn 'standard'. You have to be doing something wild to get to that point.
MrEntity Mar 30, 2022 @ 7:58pm 
Eh, there's multiple builds that rely on consistently generating a crap-load of single-use cards, or having the same card played multiple times on use.

But yeah, I can see why the option for endless is hidden in a slew of options in a custom-run menu. I mean, I still think they put next to zero thought into it, but I can also understand why some of the things are things.
1.2M | Missingno. Mar 30, 2022 @ 8:02pm 
I wasn't around for Early Access, but I think it was something that was there very early in development, and then got shoved to the side when it didn't fit where the game was going.
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Date Posted: Mar 29, 2022 @ 10:22pm
Posts: 3