Slay the Spire
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ProxyJames Apr 21, 2021 @ 11:02pm
Is it me or does wrath form suck?
So it gives you two turns of intangible and then -1 dex every turn, so in exchange for only taking 1 damage from all attacks for 2 turns you just start losing dex to the point where all your block cards are worthless, all the other forms are extremely powerful and versatile and work in every type of build giving raw strength, free card plays or tons of extra energy so why is the wrath form so bad?
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Showing 1-15 of 16 comments
LHGreen (Banned) Apr 22, 2021 @ 12:32am 
Well, you can increase it to 3 turns by upgrading it, you can get the ghost in a bottle potion to give yourself another turn of intangible, you can offset it by increasing your dex with footwork, you can use dodge and roll/after image/blur to help circumvent the dex loss, and there's a number of options available to all characters (dex potions/incense/odd stone/kunai/apparition/etc.) to get more dex, get more intangible, get more block in ways that ignore dex, and otherwise counter the detriment that the form has. All the forms have detriments (except for demon form, which I guess is well-balanced enough that it doesn't need any added on to it), and generally speaking, the more powerful the form, the greater the detriment. Demon form has none, echo and deva form have a temporary one that can be upgraded away, and wraith form has a permanent one. You're supposed to use wraith form when you know you can win the fight before enough turns pass that it becomes more of a detriment than a benefit. It's just another aspect of the Silent's massive tankiness.
Spawnling Apr 22, 2021 @ 2:10am 
Wraith Form has extreme combo potential:
- Orange Pellets or Artifact removes the draw back of Wraith form.
- Well Laid Plans allows you to keep it in hand for when you need it.
- Nightmare gives you 12 turns of intangible
- After Image will add one block independent of your dex.

Wraith Form as a card seems weak, but correctly used it's one of the most broken cards in the game.
Last edited by Spawnling; Apr 22, 2021 @ 3:00am
Freshmeat Apr 22, 2021 @ 2:21am 
Getting multiple turns of reprieve is incredibly valuable, especially in high ascension where bosses and elites start dealing absolutely monstrous amounts of damage.

It's just a matter of using it at the right moment and not just slamdunking it the moment you draw it for the first time in a fight.
West Dragon Apr 22, 2021 @ 2:58am 
Some cards and decks suck, If you are playing the Silent then you ALWAYS go Koolaid Man build.
Last edited by West Dragon; Apr 22, 2021 @ 2:59am
sandman25dcsss Apr 22, 2021 @ 3:32am 
You can use math for analysis.
Define how many turns the fight lasts after using wrath form and how much damage it saves you during those 2-3 turns while active. I always take the card.
Nibbie Apr 22, 2021 @ 9:02am 
It is typically really good. For example, poison decks typically get to a critical mass of poison, then just need a few turns for the damage to go stack. That is an excellent time to go intangible, so you have several turns you can't take damage while your poison ticks. You can do similar damage calculations for other deck types. It usually isn't a card you play right away, you time it for maximum effect, and it saves a ton of health.

Also, the other forms may also be powerful, but you are still sacrificing a lot to play them, so they aren't quite as universal as you'd think. Three energy: do nothing (at least that turn) is pretty slow, and it isn't uncommon to take some big damage that turn so you can reap the benefit later. Wraith Form is the only form that gives you any benefit the turn you play it.
Last edited by Nibbie; Apr 22, 2021 @ 9:14am
Aceatbl4ze Apr 22, 2021 @ 5:18pm 
One if not the strongest card in the game, you just need to learn when to pick it and how to use it.
Originally posted by ProxyJames:
, all the other forms are extremely powerful and versatile and work in every type of build

This is not true. If you can play Deva Form and not take loads of damage, you probably don't need more energy; this makes it a niche card. Demon Form is one of the biggest trap cards in the game, and it's usually overkill. You need to think very carefully before picking it. Even Echo Form, usually an auto-pick card, has a really rough anti-synergy with Velvet Choker.

Wraith Form, however, is probably the strongest Form in the game. Intangible is an insane effect, and 3 turns of it (if played at the right time) should be enough to end just about any fight except maybe Hexaghost.
Dusk_Army Apr 22, 2021 @ 8:52pm 
Originally posted by papa nurgle's pizza:
Originally posted by ProxyJames:
, all the other forms are extremely powerful and versatile and work in every type of build
Even Echo Form, usually an auto-pick card, has a really rough anti-synergy with Velvet Choker.
I'd argue that everything has anti-synergy with Velvet Choker. It always seems to trigger the limit, even when I'm focusing on high cost cards instead of more cards.
1.2M | Missingno. Apr 22, 2021 @ 11:38pm 
Wraith Form is easily one of the best cards in the game. Once you put it into play you get 2-3 turns where you no longer need to block, allowing you to dump all your energy into damage output. It's true that you're going to be in trouble once it wears off, but the idea is that you should be able to win the fight before it does. If you draw it too early in a boss fight or elite, just don't play it yet, save it for when you're ready to win. Think of it like a delayed Blasphemy.
burningmime Apr 23, 2021 @ 4:59pm 
It's just you.
LHGreen (Banned) Apr 24, 2021 @ 2:17am 
Originally posted by burningmime:
It's just you.

Hmmm, yeah, that's about the sum of it, and it should have been every person's answer. I hate that I forgot to put that in my reply.
Lions Apr 25, 2021 @ 11:35am 
I think if you have an artifact it cancels the dexterity loss so you get free intangible turns. Even then it can be used well towards the end of a fight if you know you just need to survive with attacks and not really any future blocking.
1.2M | Missingno. Apr 25, 2021 @ 12:44pm 
Quick note on order of operations here: If you have Artifact first and then play Wraith Form, it permanently removes the effect that would apply -1 Dex every turn. But if you play Wraith Form first and then get Artifact, it's too late to remove that effect and so the Artifact simply negates one Dex loss at the end of your turn and is consumed, then you'll continue losing Dex next turn.

Orange Pellets can remove the effect after it's been applied, and can reset your Dex back to zero if it's already negative.
Unpopular opinion and an old post, but I think they realized that the card was a bit broken and overnerfed it. Like the fact that you continually lose dexterity after using it is just overkill, it would make sense for like a 4-5 turns but basically if you use it and aren’t able to close the fight before the invulnerability wears off than it will kill many a run.
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Date Posted: Apr 21, 2021 @ 11:02pm
Posts: 16