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- Orange Pellets or Artifact removes the draw back of Wraith form.
- Well Laid Plans allows you to keep it in hand for when you need it.
- Nightmare gives you 12 turns of intangible
- After Image will add one block independent of your dex.
Wraith Form as a card seems weak, but correctly used it's one of the most broken cards in the game.
It's just a matter of using it at the right moment and not just slamdunking it the moment you draw it for the first time in a fight.
Define how many turns the fight lasts after using wrath form and how much damage it saves you during those 2-3 turns while active. I always take the card.
Also, the other forms may also be powerful, but you are still sacrificing a lot to play them, so they aren't quite as universal as you'd think. Three energy: do nothing (at least that turn) is pretty slow, and it isn't uncommon to take some big damage that turn so you can reap the benefit later. Wraith Form is the only form that gives you any benefit the turn you play it.
This is not true. If you can play Deva Form and not take loads of damage, you probably don't need more energy; this makes it a niche card. Demon Form is one of the biggest trap cards in the game, and it's usually overkill. You need to think very carefully before picking it. Even Echo Form, usually an auto-pick card, has a really rough anti-synergy with Velvet Choker.
Wraith Form, however, is probably the strongest Form in the game. Intangible is an insane effect, and 3 turns of it (if played at the right time) should be enough to end just about any fight except maybe Hexaghost.
Hmmm, yeah, that's about the sum of it, and it should have been every person's answer. I hate that I forgot to put that in my reply.
Orange Pellets can remove the effect after it's been applied, and can reset your Dex back to zero if it's already negative.