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/s
Only underwhelming in the first Act. This is the best scaling starter relic of the lot. Seeing more of your deck on turn 1 is incredibly powerful.
Prismatic shard sucks, granted, but why make it suck more when trying to use specifically defect's cards?
If I want to stack 3 frost orbs on silent for free 6 defense every turn that's my business
The characters aren`t just a pool of cards, they also have slightly different stats
Ironclad starts with more HP
Watcher with a better deck
Defect with more Orb slots
Silent with a very stylish skull mask to hide her tears
Yeah, I know. But to get that lightning orb, he needs orb slots, right? I was just making a comparison to show that the other characters get their own things that are more or less equivalent to having orb slots (even though orbs are, by their nature, just a bit OP). Anyway, this post:
is better at conveying what I was trying to say, so I'll just defer to it. But I'll add that Silent actually has a very low-cost deck as a "stat", and that while it's difficult to categorize such a thing in this game, "stats" are a pretty good way to think about it.
Eh, I find it scales better if you have more energy or plenty of low/zero cost cards. I prefer the one that replaces it, that just lets you draw an extra card per turn, especially if I get the backpack relic, because otherwise my starting hand can get too unwieldy and I have to let go of good cards that I kind of need to use. And could have used if I drew them on the next turn instead of the first turn. Getting Retain on the first turn takes care of that, but it's unreliable if you don't have bottled tornado. Having a slim deck that reshuffles often or multiple copies of the same card can help too, but the former is something I never bother trying to do and the latter is, again, still too random. Also, the first Act is where you need the starting relic the MOST, since you have a bunch of others in the other Acts, so starting relics should actually be designed to perform really well in the first Act and stay about the same or scale down (but only a little), rather than scale up, as you continue.
Ah, so THAT'S why. Okay, thanks. Yeah, I'm pretty sure that was it, including Ball Lightning being the card in question.
It scales well regardless of your energy/costs because it allows for you to get impactful cards out earlier. You don't want to wait until turn 3 to see a Noxious Fumes. You don't want to draw 5 crappy cards on turn 1 and then take 40 damage. A 7 card first turn allows for a fairly decent chance of hitting impactful cards (or at least more card draw) on turn 1.
I do agree that it is really painful in the first Act. I'm not sure changing Silent's starter relic would really help much in that regard though. Her cards are just not designed to work well in Act 1 unless you get very lucky.
Well ... yes it does prevent the others from using the cards UNTIL you get prismatic shard, only then they can indeed use those cards and SURPRISE, as soon as you get prismatic shard, you get orb slots! :D
that is the whole point of this thread!
Pretty much more then enough, given the fac,t that even with prismatic shard, you probably won't ever get more then 2 or 3 orb cards ever xD
But if it's that big of a gripe for you, mod it, try it and then come to the conclusion that:
1. Prismatic Shard is a BAAAAD relic
2. You won't ever get enough orb cards to be effective with using them
3. Going down this road you pretty much took away the specific strength of your character and traded it for a pretty weak gimmick for their class