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The Watcher is the most broken character in the game. HOWEVER, even if you have a god-tier deck, you WILL be punished heavily for playing cards at the wrong time/order.
Once you stop looking at a card's presentation and start comparing what it does to what the vanilla duo does, you'll have an easier time recognizing what you contextually care about.
If you don't spam cards, do you decline after image because you're waiting for footwork?
In other words:
If you see thunder strike, do you commit to it and decline glacier and coolheaded later?
If you see blizzard, do you commit to it and decline storm and darkness later?
That's just my experiences with them, though, filtered through my play style, and others may have a different view of them.
Complicated? Perhaps. Interesting? Definitely! :-D
Doing a stance-dance with Flurry Of Blows in your deck can be amazingly fun. Plus last night I was able to do a huge chunk of damage by having Pen Nib charged, using Prostrate to enter Divinity Stance, and then cast Through Violence for free. 120 damage and still having full energy? I can't see myself doing that with any other character.
Yeah, sounds like you're leaning too hard into Defect synergies. Most of the synergy packages aren't nearly as good as they look. Thunderstrike and Blizzard in particular are bait pretty often; if you've channeled enough orbs for them to be good, odds are you've won the fight anyways.
You definitely shouldn't lean too hard into a single orb type. They all serve pretty different purposes: Dark orbs are amazing for scaling damage with Duelcast against enemies that require tons of scaling like Lagu or Champ, lightning orbs are simple and quick damage, and frost orbs are pretty often the best options, as they block incredibly efficiently once you have any focus.
In my experience playing + watching some streamers, the most common way for Defect to win is to get a bit of focus, generate some frost orbs with Coolheaded+ or Glacier, and then cycle through frost and a couple lightning orbs to full-block every turn and deal some 'free' damage. Some key cards are Defrag (easily best Defect card) and Biased Cog for focus, Core Surge to make Biased Cog infinitely better or just block vulnerable, Glacier and Coolheaded to make frost orbs, Capacitor and Echo Form for scaling and Genetic Algorithm/Boot Sequence to help survive the first turn while you set your scaling up. Any of his other synergy packages, you should only pick up imo if you've already built a deck they're good in, like a Heatsink when you already have 4 powers. Hope this helps a bit!
Ironclad, Barricade, several previous turns of building block, and a Body Slam+, just off the top of my head.