Slay the Spire
Felis Mar 27, 2021 @ 11:33pm
Some things you may not know
Here is some interesting fact about the game I recently found:

1. If your attack damage is equal to the enemy's block, the Boot will trigger and make the damage 5.
2. If your attack damage 0 (possibly due to negative strength), the Boot will not trigger and the damage is still 0.
3. If you have low enough max HP and trying to upgrade cards in the Shining Light events, the Boot will trigger and make the damage to 5. (Tori and Tungsten Rod can reduce the damage though) And the Boot will not trigger in other self damaging events.
4. You cannot use the pipe if you have no valid card to remove; also there is a special dialogue in the Falling event in this case.
5. There are in cards not in the cards encyclopedia, the Wrath and Calm status cards from Stance Potion. (and they also have a beta art)
6. The minion of the Bronze Automaton will use stasis even if you have no cards in neither draw and discard pile, it will simply failed and won't use this again.
7. If you somehow bring Neow's Lament to the Slime Boss, it will start combat with 1 HP and won't split in this case.
8. The Apotheosis will upgrade cards in Exhaust but will not upgrade itself.
9. If you managed to reduce Shelled Parasite's Plate Armor to 0, it will be stunned for 1 turn.
10. If you defeated the second phase of the Awakened One, all the remaining Cultists will escape, although they are not minions.
11. You can't play Secret Weapon/Skill at all if you don't have any attack/skill cards in your draw pile.
12. If you lose the Necronomicon (by giving it to N'loth for example), you will also lose one Necronomicon's curse; but losing the Calling Bell won't remove its curse.
13. If you have the Omamori, you can remove a curse by transform it.
14. In the run history, the three unremoveable curses and Pride count as special cards rather than curse in the deck status.
15. Also, the pride curse counts as a special card rather than a curse in the Elemental Bonfire event. (you get 5 HP)
16. If you copy a card using Dual Wield while having two or more copyable cards, the original card will disappear and you get 2/3 newly created cards; but if you have only one copyable card, the original card is kept and you get 1/2 copied cards. (this matters for the Ritual Dagger and if you have Master Reality)
17. If you have Master Reality and Searing Blow is created by Nilry's Codex or Foreign Influence it will be upgrade once; but if it is created by Dead Branch, Infernal Blade, Discovery, Metamorphosis, Attack Potion, Dual Wield, Nightmare, or if get back from Stasis, it will be upgrade twice.
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Showing 1-10 of 10 comments
Zu Mar 28, 2021 @ 5:21am 
Originally posted by Felis:
1. If your attack damage is equal to the enemy's block, the Boot will trigger and make the damage 5.
You mean if your attack damage exceeds the enemy's block by 1-4, yes?
burningmime Mar 28, 2021 @ 3:28pm 
Originally posted by Felis:
3. If you have low enough max HP and trying to upgrade cards in the Shining Light events, the Boot will trigger and make the damage to 5. (Tori and Tungsten Rod can reduce the damage though) And the Boot will not trigger in other self damaging events.

15. Also, the pride curse counts as a special card rather than a curse in the Elemental Bonfire event. (you get 5 HP)

16. If you copy a card using Dual Wield while having two or more copyable cards, the original card will disappear and you get 2/3 newly created cards; but if you have only one copyable card, the original card is kept and you get 1/2 copied cards. (this matters for the Ritual Dagger and if you have Master Reality)

Those sound like bugs, actually.
Last edited by burningmime; Mar 28, 2021 @ 3:28pm
Yxklyx Mar 29, 2021 @ 1:46pm 
"Secret Weapon/Skill" - yeah, these cards would be near no-brainers to take if they could draw from the discard. If you have a small deck, these could very well be dead cards so think before taking one of them.
Julian Apr 16, 2021 @ 2:04am 
Originally posted by Yxklyx:
"Secret Weapon/Skill" - yeah, these cards would be near no-brainers to take if they could draw from the discard. If you have a small deck, these could very well be dead cards so think before taking one of them.

The important point is that, if you do not have a copy of the relevant card type in your deck, the cards are unplayable. Secret Weapon requires a weapon in your draw to be playable. This is distinct, for example, from cards that discard/exhaust cards in your hand - they can be played even if your hand is empty.

This fact has consequences because unplayable cards can break some deck builds (for example with Unceasing Top)
Last edited by Julian; Apr 16, 2021 @ 2:04am
Zadavaka Apr 16, 2021 @ 8:42am 
Interesting subject. I have a few obscure facts as well...

1) If you take "Clockwork Souvenir" relic before "Snecko Eye" then Confusion status effect will be neutralised, but you will keep drawing 2 more cards per round. If taking order of relics is changed then Confusion effect persist.
2) Focus loss of Defect's "Reprogram" skill and "Hyper Beam" attack can't be neutralised by "Orange Pellets" relic. It is weird cause focus loss can be prevented by artifact charge. Anyway, this was the case when I tested it.
3) You can break Damage limit per round of Corrupt Heart by using THE BOOT. You can even kill it in one round if you manage to do cyclic infinite combination.
4) You can finish the run with zero cards in your deck. It is possible by using cards from attack or skill potion in last boss fight.
5) This fact is not very obscure, but definately not widely known. Watcher's "Blasphemy" skill gives you status effect, which is coded as buff. So artifact charge doesn't block "die next turn" effect. For the same reason Clockwork Souvenir and Orange Pellets doesn't save you as well. However you can prevent this effect by buffer charge or intangible. Important to know, what you need prevention not on current turn, but next turn.
6) You can use Silent's Wrist Blade with any attack, except X-cost. It is possible by making this attack card cost zero energy. You can use Silent's own skills "Setup" or "Bullet Time" or by using some neutral cards. If you also have Necronomicon then multiplyed attack will be affected by Wrist Blade.
7) If you use temporary Strength debuffs (like Piercing Wail) right before killing Awakened One's first form, then the debuff will permanently lower Strength in Phase 2, but not below 0.
8) The Watcher can nullify Time Warp ability of Time Eater boss by playing Vault skill as the twelfth card. The result is the same as if you had normally played a Vault card and the Time Warp counter is reset.
Last edited by Zadavaka; Apr 16, 2021 @ 9:22am
LHGreen Apr 16, 2021 @ 10:35am 
Originally posted by Zadavaka:
1) If you take "Clockwork Souvenir" relic before "Snecko Eye" then Confusion status effect will be neutralised, but you will keep drawing 2 more cards per round. If taking order of relics is changed then Confusion effect persist.

I tried this because I heard it worked, I specifically made sure that I had Clockwork Souvenir when I took the Snecko Eye, and it still didn't work. You may have played a previous version of the game when you tried this out, before a more recent patch.

Originally posted by Zadavaka:
If you also have Necronomicon then multiplyed attack will be affected by Wrist Blade.

This probably doesn't work. I've used an attack that cost 2 or more energy with Necronomicon after reducing it to 0 cost, and it's never triggered the Necronomicon. From what I've seen, the card has to cost more than 2 AT THE TIME that you play it, in addition to being the first 2+ cost card that you played in that turn. Which also means that, for example, Enlightenment reducing all card costs to one will stop a card that normally costs 2+ from triggering Necronomicon. However, I've also found that if confusion increases the cost of a 0-1 cost card to 2+, those cards DO trigger it and get played twice.
Last edited by LHGreen; Apr 16, 2021 @ 10:36am
Zadavaka Apr 16, 2021 @ 11:33am 
Originally posted by LHGreen:
I tried this because I heard it worked, I specifically made sure that I had Clockwork Souvenir when I took the Snecko Eye, and it still didn't work. You may have played a previous version of the game when you tried this out, before a more recent patch.
I also heard it worked and wanted to test this, but it is a rare occurrence. Checked this out on Wiki right now and found refutation - "It does not prevent the confusion from Snecko Eye, regardless of the order in which the relics were obtained."
So this was not fact but myth. I am glad what it's busted.

Originally posted by LHGreen:
This probably doesn't work. I've used an attack that cost 2 or more energy with Necronomicon after reducing it to 0 cost, and it's never triggered the Necronomicon. From what I've seen, the card has to cost more than 2 AT THE TIME that you play it, in addition to being the first 2+ cost card that you played in that turn. Which also means that, for example, Enlightenment reducing all card costs to one will stop a card that normally costs 2+ from triggering Necronomicon. However, I've also found that if confusion increases the cost of a 0-1 cost card to 2+, those cards DO trigger it and get played twice.
You got me wrong. If you play attack with Necronomicon, let's say, 2 energy cost "Riddle With Holes" attack. So first strike will do 15(20) damage, but second will do 35(40) cause it affected by WB and deals additional damage. Because second strike is considered zero costed.
LHGreen Apr 17, 2021 @ 2:26pm 
Originally posted by Zadavaka:
Checked this out on Wiki right now and found refutation - "It does not prevent the confusion from Snecko Eye, regardless of the order in which the relics were obtained."
So this was not fact but myth. I am glad what it's busted.

Lol well why the ♥♥♥♥ did you share it in the first place!?:lunar2019crylaughingpig:

Originally posted by Zadavaka:
You got me wrong. If you play attack with Necronomicon, let's say, 2 energy cost "Riddle With Holes" attack. So first strike will do 15(20) damage, but second will do 35(40) cause it affected by WB and deals additional damage. Because second strike is considered zero costed.

OH! I see what you mean! Yeah, okay, thanks, that's very interesting, and I'll have to look into it at some point if the opportunity presents itself.
West Dragon Apr 24, 2021 @ 7:53pm 
Something I recently learned.

If you have Champion's Belt and fight The Champ in Act 2, he will declare "That's my belt!"
LHGreen Apr 25, 2021 @ 5:19pm 
Originally posted by Noodles:
Something I recently learned.

If you have Champion's Belt and fight The Champ in Act 2, he will declare "That's my belt!"

Of course he does. That's his belt. The weird thing is that if you have the poker chip, Bear and the rest of the red mask bandits or whatever they're called don't even acknowledge it. I was very disappointed.
Last edited by LHGreen; Apr 26, 2021 @ 3:09am
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Date Posted: Mar 27, 2021 @ 11:33pm
Posts: 10