Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides that, this game is hard enough for most people; we don't need to go nerfing combos that require luck twice over (once to get the event at all, twice to get the right book from it).
Also, Necronomicon gives you an unremovable curse - the other books don't.
You get a really lucky combo that you should feel happy about running into, not trying to curse your own good luck.
It's like saying deadbranch and corruption are op because you are almost guaranteed a win, when there is no guarantee to get both during runs.
i think that should be nerfed too
i dont see the point in things that are completely and utterly OP no matter how rare . I've had it 3 times out my last 10 runs , its not like its 1 in 100.
Not knocking the game i love it and this is no big deal but i'd like some more balance tweeks so the game is less about getting lucky and more consistent. Relics and there balance are the games weakest part at the moment , too many awful ones and the odd broken one .
lets have more consistency and less luck on relics. Buff the weaker ones , nerf the OP ones.
At most these combinations only break a single run, and sometimes not even that. Neither Necronomicon/Whirlwind nor Dead Branch/Corruption is a run winner on its own. Obviously, they trivialize a lot of fights and therefore give you an enormous advantage in acquiring what you need to win the run. But you can still lose with them.
Necronomicon/Whirlwind in particular is kind of upper-middle in terms of overall power. Ending the fight in a single attack is dramatic, but the real utility is ending the fight without taking damage. There are lots of ways to do that.
There are even a few ways to deal similar area damage. Necronomicon with Immolate or Hyperbeam would have about the same effect as Whirlwind. You could beef up Whirlwind with Double Tap and/or a variety of strenth/energy combinations also.
Bottom line, I think you're setting the "OP" bar too low. Although, it is a nice change of pace for someone to say that the game is too easy.
Well some can call kunai OP as well, in the right deck, aka a shiv deck. It's pratically a win if played correct like the other Combos. That doesn't mean these should be nerfed. As much as I personally hate ded branch/corruption it belongs in the game as a combination, a powerful synergy.
Make a suggestion to fix, besides just the removal of items. Let's remove stuff till perfectly balanced makes quite a bit of a limit.
You have about 7.5% chance of finding a Necronomicon, according to Spirelog