Slay the Spire
Harem Route Dec 14, 2018 @ 1:31am
New classes?
Will there be any? Or maybe variations of existing ones?
There's this Slay the Spire rip-off you may have heard about, called Wandering Night, and while the game is basically a one for one clone with poor translations, there's one thing it offers that I really enjoy - a slight variation of classes.

Like, for example, there is their version of Ironclad, and then there's the same Ironclad, but with slightly different starting cards and a relic - it still uses the "ironclad" deck, but the beginning of the game is a twist on it. It may seem like a minor thing, but adds quite a bit of replayability and variety.

So, like, there's Ironclad, and then there's Ironclad that instead of healing, can use his health to pay for energy. There's Silent, and then there's Silent that instead of drawing new cards, draws random potions. Etc.

Plus, that "Ironclad" mechanic specifically - that allows him to use health to pay for energy - is really cool. I don't think I've seen a relic like this in Slay the Spire, and as a starter it really changes how you play Ironclad and what you build.



Anyway, not promoting that game or anything, since I'm not even sure it's a legal clone, that was made with the consent of Slay the Spire devs (actually almost certain it's not), but I thought that bringing this kind of variety to the original would be nice.
Last edited by Harem Route; Dec 14, 2018 @ 1:35am
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Showing 1-6 of 6 comments
SoulofLemon Dec 14, 2018 @ 11:24am 
Hm. Variation in form of sub-classes wouldn't hurt. It would be quite nice to not almost always run most, if not all, of act 1 with pretty much same starting deck and relic.
CMDR Shven Dec 15, 2018 @ 9:22am 
I like the idea of being able to pick one of three or so starting relics from a list for each class once you've beaten everything just so you can mix things up. Or swapping up to two cards. Like playing defect but starting each battle with 1 dark orb, or swapping zap and dualcast with things that generate frost.

It'd be an easy way for them to increase the variability of the game quite a lot without having to design a single new asset.
THANKS OBAMA Dec 15, 2018 @ 3:12pm 
There are plenty of well made mod characters to fill the niche for now, but everything hit or miss on the balance and I only just started trying them out.

Actually kindof blown away with how much effort went into some of them, and I assume if I looked around there's gotta be a forum somewhere to complain about imbalance in them.
JellyPuff Dec 15, 2018 @ 4:20pm 
Well, there's Custom Mode, which has a modifier, that let's you draft a deck from random cards. That should do the trick. Now every run starts differently. ;)

Originally posted by Tom Sawyer:
Plus, that "Ironclad" mechanic specifically - that allows him to use health to pay for energy - is really cool. I don't think I've seen a relic like this in Slay the Spire, and as a starter it really changes how you play Ironclad and what you build.
.
There's the Ironclad-only Runic Cube boss-relic, that makes you draw 1 card, whenever you lose HP. Won a game once with it and the Pain curse. Meat On The Bones and Red Skull kick in at or below 50% HP. Also, don't forget that any healing relic (including the IC starter-relic) synergizes with a deck, that has a few HP-cost cards in it. IMO, healing-relics in general are the most important ones for that kind of build.
Harem Route Dec 16, 2018 @ 2:18am 
Originally posted by loubre:
There are plenty of well made mod characters to fill the niche for now, but everything hit or miss on the balance and I only just started trying them out.

Actually kindof blown away with how much effort went into some of them, and I assume if I looked around there's gotta be a forum somewhere to complain about imbalance in them.
Oh? I actaully didn't know this game had mods. Need to check what they have to offer. Thanks for the tip.

Originally posted by Jellypuff:
Well, there's Custom Mode, which has a modifier, that let's you draft a deck from random cards. That should do the trick. Now every run starts differently. ;)

Originally posted by Tom Sawyer:
Plus, that "Ironclad" mechanic specifically - that allows him to use health to pay for energy - is really cool. I don't think I've seen a relic like this in Slay the Spire, and as a starter it really changes how you play Ironclad and what you build.
.
There's the Ironclad-only Runic Cube boss-relic, that makes you draw 1 card, whenever you lose HP. Won a game once with it and the Pain curse. Meat On The Bones and Red Skull kick in at or below 50% HP. Also, don't forget that any healing relic (including the IC starter-relic) synergizes with a deck, that has a few HP-cost cards in it. IMO, healing-relics in general are the most important ones for that kind of build.

First of all, custom mode doesn't let you finish the game. So this isn't full experience.

And I'm not arguing about value of a healing relic. What I'm talking about is that different "sub-classes" in that game really change how you play overall. The default relic lets you play (without any other relics, right from the beginning) 3 cards in a turn. The one I mentioned lets you play your whole hand, but at the cost of your health (cost increasing for every card you play above your energy limit). It's a slight change, and it doesn't limit you to one particular strategy. You still can have different builds, but it changes how you play.
Last edited by Harem Route; Dec 16, 2018 @ 2:25am
THANKS OBAMA Dec 16, 2018 @ 9:16pm 
Yeah I'm having a lot of fun with this Marisa mod, someone clearly went all out in actually making art for every card and created some cool mechanics for her. It even has an animated sprite during combat. Its relic is this item that generates a charge every 8 cards played then when you have 8 your next attack will do double damage and reset it to 0. And they gave her a ton of different win conditions, like purposely filling your hand and deck with burns while using a power card that causes all cards in your hand at the end of every turn to melt away with Ethereal. Purposely gathering up as many charges as you can so you double your final attack then double and double it again for a one shot if you can live long enough, and a few more I'm trying to figure out.

There are all sorts of other characters as well but I've mostly been playing Marisa since she's decently balanced.

Just google up Mod the Spire and you'll find guides on how to do it, you pretty much just drop a file into your Slay the Spire folder, make a mods folder then when you wanna play you can either launch from the mod console or just launch regularly.

There are videos up on youtube so if you look up Mod the Spire you can check out the characters or gameplay mods to see whats up.
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Date Posted: Dec 14, 2018 @ 1:31am
Posts: 6