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Fordítási probléma jelentése
Very interesting comment. I updated the list, whirlwind has already been replaced in tier 2. For double tap, i don't know what do think, maybe if other think the same, it could go on tier 2.
Thank you for taking time on it.
Yeah I completely agree, or at the very least keep the bonus if you manage to end the fight with the same or more health.
Sorry Sinsling, I didn't see your comment. Actually, best use of Body Slam is with corruption/feel no pain/impervious which are in same tier. Even a defend could get you 20 blocks+ with 3 feel no pain.
Barricade could be tier 2 cause it makes this strategy shine, nevertheless, it's a dead weight at the beginning of the game since it costs 3 energies. So I'm not sure to put it in tier 2. And impervious + body slam+ = 30 damages + 30 blocks for 2 energies, even with nothing else, which is pretty huge.
You also just pointed out the problem I've been trying to make: body slam does not take precedent over the cards that make it work. In an actual tiered system, it would be ranked under a number of cards on this list.
Actually, if you didn't, you should try it. Dead Branch can be replaced by Dark Embrace. It works even in high ascension without barricade. But, if you don't have barricade, you will have to rely on strength (Demon Form or repeated Flex + artifacts, Spot Weakness, Inflame, Limit Break). It covers you the time needed to go to a high strength and at this time, you will be able to hit hard enough to win. BTW, with strength, body slam hits even with 0 blocks.
For the fact it needs multiple powers, Battle Trance / Offering are obviously needed. But I can assure you it works. Probably other will tell you the same if asked.
EDIT: blocks only don't work in high ascension btw, enemies hit too hard. You will need at least 4 impervious in your deck to build up a barricade. 4 shrug it off makes you get 32 blocks where enemies can hit you regularly over 30 damages.
Not as good as body slam but it has its niche. Also because of this interactions it plays differently than regular tank build.
Jug is definetly better than combust and anger.
We are now talking about mixed def/str builds?
Battle trance can be counter productive if you are relying on dark embrace or offering, as it blocks your draws. Not a horrible card, but pairing it with other draw cards is not necessarily the way to go.
I don't think you get the point I am making here: you have cards sorted into classes, this is not the same as a tier list.
Demon Form / Barricade are the best rares for Ironclad, because its 1 card = win condition
Double tap always good? and what if you stucked with 3 energy on act 2?
Searing blow tier3? Its like 100% win on normal mod tbh
How does corruption and dual weild generaly performs well and shrug it off dont?
Sorry if my comment feels a bit aggressive.
Searing blow is not 100% win condition cause multiple enemies can wreck you and having bad draws can also kill you. I have already lost with this, I speak of experience.
Demon Form / Barricades is good, except on first turns. If you can't build the barricade fast enough, you're doomed and since demon form costs 3 and barricade cost at least 2. It's true only if you have the right relics / right cards (offering at least to get energy). So, it's not the perfect combo.
Having 3 energy on act 2 is always bad except if you rely on clash, where double tap still is good.
Corruption performs nearly always well if you adapt the strategy to it since every skill will cost you 0 energy. Dual wield makes multiple cards of your a best power card (like inflame) or of your best card (can be searing blow+12 is I want to take your example). So, no doubt, it's better than shrug it off which only gets you one draw and 8 block. Dual wield can make you win, shrug it off will make you survive and offer a bit of versatility to your game.
Please, don't start your comment by "Honestly, you should play this game a bit more before posting stuff like this.". I probably have enough experience on this game, since I played it on one friend computer a long before playing it on my personal account. I may have 200-300 hours on this game. Just one question, are you as good as you think?
You're right on what you say.
And you also right on the fact we could also make a post with classes of cards, list possible strategies like rampage/searing blow goes with headbutt/secret weapon, corruption with feel no pain, whirlwind with flex/double tap, rupture with hemokinesis/limit break, body slam with Impervious, clash with dual wield, demon form with a defensive set and so on. But that just wasn't what I was trying to achieve here.