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They'd have to rename the card then. And if anything, since M-clad is so whatever, might as well make it heavily synergistic and proc that knee effect whenever you take damage on your turn.
However, in most cases it's a wasted draw, and it's directly detrimental to your cause when against The Awakened One.
I wonder if gaining 2 energy for that downside would be a nice relic idea?
Berserk : 0 cost, below 50%HP gain 1 energy
Berserk+ : innate.
Why take a card if you won't play it? If anything, that's 1 space wasted in your deck, and could prevent you from dealing good damage and defending well. You basically gave yourself a parasite card that could be played for something that'd only help on a boss or elite fight. (or if unluckily enough, certain normal enemy varients, like the Chosen in a duo.)
If there isn't enough energy to play the deck then get a source of energy, Not only with Berserk...
I like Jack_Daniels84's idea for Berserk, Gain 1 energy next turn if you take X damage ( X should be somewhere between 1 - 10 in my opinion ).
Or maybe gain 1 energy per X damage...
My point exactly!
Doesn't the fact that you died everytime trying to make it work make it theorically terrible?
You don't need Berserk in those decks because you have Offering, Bloodletting and Seeing Red for energy, all of which are better cards than Berserk in nearly every situation.
But yeah, the info in this is from when Berserk was, "If HP<50%, gain 1 Energy each turn." All the discussion is irrelevant to the current game.