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1. If you're not below 50% health, it's a dead card. It might as well read "Do nothing. Exhaust." If you are below 50% health, will 1 extra energy always save you?
2. Imagine there was a boss relic that read "Reduce your maximum health by half. Gain 1 Energy at the start of each turn". Would you pick it?
There might be some synergy out there that uses this card pretty well, but I imagine that you'd also need a lot of additional HP. (far above 80. maybe 100 or so.)
I tried to make a run focused on this card, but lost much more easily to an elite on Act 1. (Which I'm sure you're really not supposed to lose to..)
Remember that guide is for a specific build (str stacking + barricade). Its advice is specific to how well cards work *in that build* not how good cards are in general.
That being said, I agree with the other posters here that Berserk is usually pretty useless. The only time I'd consider it is if I'm already below 50% life and going into an elite I'm not prepared for or something.
Also it works pretty well with meat on the bone and magic flower.
Okay... So where do I find the general advice?
It does help a bit.
Perhaps if the Berserk card read:
1 Cost. If you have taken 10 or more HP damage during your enemy's turn, Gain 1 energy at the start of your turn.
Upgrade from 1 to 2 energy.
it would be worthy of a rare power slot. I know thats too big to fit a card's description, but wording could be adjusted.
Else, I think I never picked it.
You dont have to play it so your first point verges on moot. And to your 2nd question....quite often, yes, very much so.
Ridiculous comparison, not the same at all.
This card has always been awesome for me. I tend to slide up Act 2 and 3 at 50% Health anyway because if I have more health than that, I'll take a harder path and thus get a stronger deck. So this card reads "1: Gain 1 Energy at the start of every turn".
Are you trying to say a useless card is not dead because you don't have to play it? Obviously that's absurd, so his point here is valid.
I suppose if it was:
1 Cost: If you receive HP damage by the end of your turn, Gain 1 Energy next turn.
Upgrade: 0 Cost.
It would be fine also. The effect would mirror Flying Knee as an energy marker would appear ready for the following turn, also you could take a couple of Berserks and gain a sudo-Outmaneuver effect.