Slay the Spire
PedroEX Mar 17, 2018 @ 11:32pm
Is Berserk(Rare card) any good?
I was looking at the Ironclad Win Streak Guide(by Quincunx), and the card is marked as
"Do not pick" in act 1, 2 and 3.
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Showing 1-15 of 30 comments
Veritas Mar 17, 2018 @ 11:58pm 
It's redundant. There are several different boss relics that give you more energy, and they don't require you to be below a certain % of health to be active. It also has to be played before it starts, and upgrading it doesn't make it innate either. It's pretty much a noob trap, good on paper, whatever in practice. And you've got to waste an upgrade on it to make it free, something you could do with a more useful card.
Daemon Mar 17, 2018 @ 11:59pm 
It's really situational, it's obviously meant to go in the self-harm archetype but it's hard for the Ironclad to sit at or below 50% health since his relic ends up healing him up over that threshold so it's starts being a dead card that occasionally gives you an extra energy. Kinda wish it was changed to if you lost health last turn gain one energy.
Rett Mar 18, 2018 @ 12:09am 
Think of it this way:

1. If you're not below 50% health, it's a dead card. It might as well read "Do nothing. Exhaust." If you are below 50% health, will 1 extra energy always save you?

2. Imagine there was a boss relic that read "Reduce your maximum health by half. Gain 1 Energy at the start of each turn". Would you pick it?
ZapDoggo Mar 18, 2018 @ 12:25am 
The card has been really useless whenever I *have* picked it, Usually among the fact that you'd have to be stupid to glide almost 10 floors at 40 or less HP just to make the card work. The only time I've gotten it to work is when I'm fighting a boss (act 2 or 3) that got me below 50% HP, but even then, I don't think an extra energy on a fight you'll sure lose is going to push your odds higher.
There might be some synergy out there that uses this card pretty well, but I imagine that you'd also need a lot of additional HP. (far above 80. maybe 100 or so.)
I tried to make a run focused on this card, but lost much more easily to an elite on Act 1. (Which I'm sure you're really not supposed to lose to..)
burningmime Mar 18, 2018 @ 2:35am 
Originally posted by PedroEX:
I was looking at the Ironclad Win Streak Guide(by Quincunx), and the card is marked as
"Do not pick" in act 1, 2 and 3.

Remember that guide is for a specific build (str stacking + barricade). Its advice is specific to how well cards work *in that build* not how good cards are in general.

That being said, I agree with the other posters here that Berserk is usually pretty useless. The only time I'd consider it is if I'm already below 50% life and going into an elite I'm not prepared for or something.
NotEnoughGolds Mar 18, 2018 @ 3:44am 
Basically the only time I pick it is when I'm at or below 50% HP on act 3, and it's been helpful in that scenario.

Also it works pretty well with meat on the bone and magic flower.
PedroEX Mar 18, 2018 @ 4:16am 
Thanks for the answers, I think got the general idea.

Originally posted by burningmime:
Its advice is specific to how well cards work *in that build* not how good cards are in general.

Okay... So where do I find the general advice?
Zu Mar 18, 2018 @ 4:21am 
Basically, if you got shafted by boss relics and the run's going badly otherwise too, try it out.

It does help a bit.
Jack_Daniels84 Mar 18, 2018 @ 4:27am 
As a rare Power card, it probably needs reworking. It has a similar problem to Runic Dodecahedron. They both seem very conditional and both can seem unsustainable unless you can gain a lot of Block to protect yourself.

Perhaps if the Berserk card read:

1 Cost. If you have taken 10 or more HP damage during your enemy's turn, Gain 1 energy at the start of your turn.
Upgrade from 1 to 2 energy.

it would be worthy of a rare power slot. I know thats too big to fit a card's description, but wording could be adjusted.
Last edited by Jack_Daniels84; Mar 18, 2018 @ 4:29am
Romain672 Mar 18, 2018 @ 4:47am 
It's excellent with 'Nilry's Codex' on many situations.

Else, I think I never picked it.
DoubleSummon Mar 18, 2018 @ 4:48am 
Currently garbage, might be reworked in the future to do somehting better.
Rett Mar 18, 2018 @ 5:32am 
Originally posted by Jack_Daniels84:
As a rare Power card, it probably needs reworking. It has a similar problem to Runic Dodecahedron. They both seem very conditional and both can seem unsustainable unless you can gain a lot of Block to protect yourself.

Perhaps if the Berserk card read:

1 Cost. If you have taken 10 or more HP damage during your enemy's turn, Gain 1 energy at the start of your turn.
Upgrade from 1 to 2 energy.

it would be worthy of a rare power slot. I know thats too big to fit a card's description, but wording could be adjusted.
Would it really be broken if it just read "Gain 1 Energy at the start of your turn if you lost at least 1 health last turn"? Most decks don't want to take any damage so it's not an auto include, and self damage decks aren't exactly doing great right now.
Ghostlight Mar 18, 2018 @ 7:53am 
Originally posted by Rett:
Think of it this way:

1. If you're not below 50% health, it's a dead card. It might as well read "Do nothing. Exhaust." If you are below 50% health, will 1 extra energy always save you?

You dont have to play it so your first point verges on moot. And to your 2nd question....quite often, yes, very much so.

2. Imagine there was a boss relic that read "Reduce your maximum health by half. Gain 1 Energy at the start of each turn". Would you pick it?

Ridiculous comparison, not the same at all.

This card has always been awesome for me. I tend to slide up Act 2 and 3 at 50% Health anyway because if I have more health than that, I'll take a harder path and thus get a stronger deck. So this card reads "1: Gain 1 Energy at the start of every turn".
iangoth Mar 18, 2018 @ 8:17am 
Originally posted by Ghostlight:
Originally posted by Rett:
Think of it this way:

1. If you're not below 50% health, it's a dead card. It might as well read "Do nothing. Exhaust." If you are below 50% health, will 1 extra energy always save you?

You dont have to play it so your first point verges on moot. And to your 2nd question....quite often, yes, very much

Are you trying to say a useless card is not dead because you don't have to play it? Obviously that's absurd, so his point here is valid.
Jack_Daniels84 Mar 18, 2018 @ 10:04am 
Originally posted by Rett:
Originally posted by Jack_Daniels84:
Would it really be broken if it just read "Gain 1 Energy at the start of your turn if you lost at least 1 health last turn"? Most decks don't want to take any damage so it's not an auto include, and self damage decks aren't exactly doing great right now.

I suppose if it was:

1 Cost: If you receive HP damage by the end of your turn, Gain 1 Energy next turn.
Upgrade: 0 Cost.

It would be fine also. The effect would mirror Flying Knee as an energy marker would appear ready for the following turn, also you could take a couple of Berserks and gain a sudo-Outmaneuver effect.
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Date Posted: Mar 17, 2018 @ 11:32pm
Posts: 30