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Nerf Hyperbeam on Bronze Automaton
The Crow is too strong.
nerf the monsters
Timelord is easily the worst end boss
Champ I think is the easiest of the 3 act 2 bosses.
Learn automaton's icon. It looks like a gear. Check the boss icon when you enter act 2. When you know you're against him, plan on facing an opponent that will deal 51 damage five turns into the fight. This means you can play power cards and do all other setup imaginable. Putting up 30 block on a single turn is easy to do by that point, and if you slept at the camp before, you should be able to survive 20 dmg. Also see if you can apply weak to reduce the beam damage significantly, but keep in mind you have to burn through his artifacts first.
The other option is burst him down fast and don't tank the beam. Some decks can do that. Most can't. The rest of us tank the beam.
Not all decks can put out 51 block in a turn it's true - the whole point of enemy design in this game is that they are checking to see if decks have certain capacities, or hardcountering very specific types of decks.
Also. Add coop
You're not really helping by trying to start fights.
You aren't helping.
Without hyperbeam, the boss effectly becomes a fight with two minions that do basically nothing, never get resummoned, while the boss itself, will just alternate between blocking and swinging for 20 damage. An enemy that only attacks for 20 every other turn is a joke. At that point he's basically weaker than any elite pack in Act 2. Without the minions, he would probably be weaker than most normal enemy encounters in Act 2.
Hmm... thinking about it, you're probably right. He doesn't just become a regular enemy. He becomes a regular enemy with 300 health. Big difference.
Bronze Automaton is the easiest boss in Act 2. You know what boss you're facing from the moment you step into Act 2. Make sure you have the health and block to survive at least 1 hyper beam. A deck that is not terrible will kill him before he casts a second one. This is a boss battle, you're expecting to walk in and damage some damage. The Slime Boss in Act 1 deals 35 damage, Hyper Beam in Act 2 deals 51... a mere 16 damage more. By Act 2 you should have MUCH better blocks.
But tell me? Why do you think your opinion is so much more helpfull? You seem to want to ban anyone with any opinion different then yours. And if you lose an argument you just lower yourself into namecalling.
Went way off the cannon there.
No, he doesn't become a regular enemy if the attack was nerfed, although the nerfing does feel unneccessary.
If a nerf ever was needed, I think the most necessarry would be to delay the attack by another turn or 2.
You're not really being helpful if you're gonna be sarcastic.
I don't think he needs a nerf.
I would rather face a Bronze Automaton with no Hyper Beam, than each of the following:
A Chosen with 300 HP.
A Sphere Guardian with 300 HP.
A snake plant with 300 HP.
Any Elite pack in Act 2 (with no HP buffs)
Triple Cultist pack with combined 300 HP
How is he NOT a complete joke without hyper beam?