Slay the Spire
Crimson Fox Mar 16, 2018 @ 4:22pm
Nerf Hyperbeam on Bronze Automaton
Nerf Hyperbeam on Bronze Automaton, the damage when it hits your character is too strong and overpowered when depleting HP points.
Last edited by Crimson Fox; Mar 16, 2018 @ 4:23pm
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Showing 1-15 of 56 comments
ZappyDoggo Mar 16, 2018 @ 4:30pm 
Originally posted by Malcolm:
If you nerf hyperbeam then he basically just becomes a regular enemy.
Not really.
burningmime Mar 16, 2018 @ 4:36pm 
Current topics on the front page of steam forum:

Nerf Hyperbeam on Bronze Automaton
The Crow is too strong.
nerf the monsters
Timelord is easily the worst end boss
Dad Poets Society Mar 16, 2018 @ 4:43pm 
It's no worse than Champ's execute.
ZappyDoggo Mar 16, 2018 @ 4:44pm 
Originally posted by FatherUnknown:
It's no worse than Champ's execute.

Champ I think is the easiest of the 3 act 2 bosses.
van the man Mar 16, 2018 @ 4:48pm 
Not the first thread about this. I don't think he needs a nerf and here's my strategy advice for him.

Learn automaton's icon. It looks like a gear. Check the boss icon when you enter act 2. When you know you're against him, plan on facing an opponent that will deal 51 damage five turns into the fight. This means you can play power cards and do all other setup imaginable. Putting up 30 block on a single turn is easy to do by that point, and if you slept at the camp before, you should be able to survive 20 dmg. Also see if you can apply weak to reduce the beam damage significantly, but keep in mind you have to burn through his artifacts first.
The other option is burst him down fast and don't tank the beam. Some decks can do that. Most can't. The rest of us tank the beam.

Not all decks can put out 51 block in a turn it's true - the whole point of enemy design in this game is that they are checking to see if decks have certain capacities, or hardcountering very specific types of decks.
Dabiz Mar 16, 2018 @ 4:51pm 
I think each and every attack must be capped at about 10 dmg a turn. And the game would be so much cooler if we would have like 5 energy a turn. Also lose the block/strike. Let us choose our own opening deck.

Also. Add coop
Last edited by Dabiz; Mar 16, 2018 @ 4:54pm
ZappyDoggo Mar 16, 2018 @ 4:56pm 
Originally posted by Dabiz:
I think each and every attack must be capped at about 10 dmg a turn. And the game would be so much cooler if we would have like 5 energy a turn. Also lose the block/strike. Let us choose our own opening deck.

Also. Add coop

You're not really helping by trying to start fights.
Dabiz Mar 16, 2018 @ 4:58pm 
You are not really helping by trying to destroy the game by all the silly nerfs you suggest.
ZappyDoggo Mar 16, 2018 @ 5:00pm 
Originally posted by Dabiz:
You are not really helping by trying to destroy the game by all the silly nerfs you suggest.

You aren't helping.
Rett Mar 16, 2018 @ 5:06pm 
Originally posted by xephosarkeyus:
Originally posted by Malcolm:
If you nerf hyperbeam then he basically just becomes a regular enemy.
Not really.

Without hyperbeam, the boss effectly becomes a fight with two minions that do basically nothing, never get resummoned, while the boss itself, will just alternate between blocking and swinging for 20 damage. An enemy that only attacks for 20 every other turn is a joke. At that point he's basically weaker than any elite pack in Act 2. Without the minions, he would probably be weaker than most normal enemy encounters in Act 2.

Hmm... thinking about it, you're probably right. He doesn't just become a regular enemy. He becomes a regular enemy with 300 health. Big difference.

Bronze Automaton is the easiest boss in Act 2. You know what boss you're facing from the moment you step into Act 2. Make sure you have the health and block to survive at least 1 hyper beam. A deck that is not terrible will kill him before he casts a second one. This is a boss battle, you're expecting to walk in and damage some damage. The Slime Boss in Act 1 deals 35 damage, Hyper Beam in Act 2 deals 51... a mere 16 damage more. By Act 2 you should have MUCH better blocks.
Dabiz Mar 16, 2018 @ 5:07pm 
Yes I am. It is important to me to keep the game from getting nerfed to the ground. I want this game to succeed and be even greater then it is now. So giving feedback on that on every nerf topic is as helpfull as I can get.

But tell me? Why do you think your opinion is so much more helpfull? You seem to want to ban anyone with any opinion different then yours. And if you lose an argument you just lower yourself into namecalling.
ZappyDoggo Mar 16, 2018 @ 5:08pm 
Originally posted by Rett:
Originally posted by xephosarkeyus:
Not really.

Without hyperbeam, the boss effectly becomes a fight with two minions that do basically nothing, never get resummoned, while the boss itself, will just alternate between blocking and swinging for 20 damage. An enemy that only attacks for 20 every other turn is a joke. At that point he's basically weaker than any elite pack in Act 2. Without the minions, he would probably be weaker than most normal enemy encounters in Act 2.

Hmm... thinking about it, you're probably right. He doesn't just become a regular enemy. He becomes a regular enemy with 300 health. Big difference.

Bronze Automaton is the easiest boss in Act 2. You know what boss you're facing from the moment you step into Act 2. Make sure you have the health and block to survive at least 1 hyper beam. A deck that is not terrible will kill him before he casts a second one. This is a boss battle, you're expecting to walk in and damage some damage. The Slime Boss in Act 1 deals 35 damage, Hyper Beam in Act 2 deals 51... a mere 16 damage more. By Act 2 you should have MUCH better blocks.

Went way off the cannon there.
No, he doesn't become a regular enemy if the attack was nerfed, although the nerfing does feel unneccessary.
If a nerf ever was needed, I think the most necessarry would be to delay the attack by another turn or 2.
ZappyDoggo Mar 16, 2018 @ 5:08pm 
Originally posted by Dabiz:
Yes I am. It is important to me to keep the game from getting nerfed to the ground. I want this game to succeed and be even greater then it is now. So giving feedback on that on every nerf topic is as helpfull as I can get.

But tell me? Why do you think your opinion is so much more helpfull? You seem to want to ban anyone with any opinion different then yours. And if you lose an argument you just lower yourself into namecalling.

You're not really being helpful if you're gonna be sarcastic.
Bullfrog12 Mar 16, 2018 @ 5:17pm 
Don't forget that, the turn after it uses "HYPER BEAM", it will be stunned.
I don't think he needs a nerf.
Rett Mar 16, 2018 @ 5:17pm 
Originally posted by xephosarkeyus:
Went way off the cannon there.
No, he doesn't become a regular enemy if the attack was nerfed, although the nerfing does feel unneccessary.
If a nerf ever was needed, I think the most necessarry would be to delay the attack by another turn or 2.

I would rather face a Bronze Automaton with no Hyper Beam, than each of the following:

A Chosen with 300 HP.
A Sphere Guardian with 300 HP.
A snake plant with 300 HP.
Any Elite pack in Act 2 (with no HP buffs)
Triple Cultist pack with combined 300 HP

How is he NOT a complete joke without hyper beam?
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Date Posted: Mar 16, 2018 @ 4:22pm
Posts: 56