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- Hermit seems fine but haven't played much. Scaling might be lacking for A20.
- Jorbs' wanderer might look complex but really isn't. Slightly overtuned, has some super hard counters vs heart, and has built-in scaling which makes early game decisions easier.
- Druid is very vanilla and had some clearly overtuned cards but is in a fine spot now.
- Gatherer I never had many complaints about.
- Cursed seemed fine but kinda one-note which is irrelevant to your question.
- Construct almost felt too weak in places but I didn't play much.
- Mystic was fine but felt a lil draw-dependent.
- Runesmith had really slow scaling once but it's fine now. It's like defect but you gotta work for it.
- Edit: Almost forgot about downfall which adds playable act 1 bosses which can all do silly things but so can the vanilla characters. No, I won't mention snecko. Unknowns can suck it.
- Hermit: Seems a bit OP, really on the middle card mechanic is strong and the innate immunity to curses is massive
- Hollowknight: This actually seems a bit balanced, as in I haven't gotten past boss 3 on normal so far which is weird. There's definitely synergy I'm just rushing to build it and ending up with thicker decks than I should have. Could turn out OP still.