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Is that the case in Slay the Spire? I perfectly understand the challenge, and I bet finishing the game in A20 must be pretty though and rewarding. Or does difficulty "only" raise the stats of the mobs and the global harshness of the game (less heal etc from what I understood)? Can mods enhance the experience (based on what I'm seeking)? Thanks :)
That's good new! But since there are no mods on the Game Pass Version and not even the latest version, I'll have to buy it on Steam (unless I missed something). Don't wanna ask too much, but what mod would you recommand?
I much prefer that StS respects my time by letting me play the full game (almost) right away. Then it's just about mastering the challenge, improving my own skill as a player rather than just racking up enough currency points.
In both cases, if you dislike something, mods (and cheats) are there for a reason.
DC is a staple of its genre, well worth playing if you`re in that kind of games.
Unlike in other games, where harder difficulty levels just make the AI hit harder or have more HP - in this game, you need very different strategies as the ascension levels increase. You'll very quickly find that your janky strategies that worked at ascension 0 simply will not work *at all* as you climb.
I understand but I think I wasn't clear enough, my bad. What I meant is that in DC, you simply play the game and unlock new things, you don't focus specifically on grinding, it comes with the flow and it is never a chore. I understand that Ascension 1-20 modify the game in depth, but I was more wondering about whether or not, while increasing the difficulty / modifying the game in A-x, I would happen to find new relics, cards and monsters to deal with.
I picked it up on a sale for half price, and its worth that certainly at least.
Just in time for the new character then. One of the most pleasant surprises this game had for me when i started out was the realization that each character is completely different.
And i think that suits both games fine. They were fun. I feel like it's not good for a card game to be gating cards through unlocks, unless it's specifically designed as a CCG, while on the other hand, a game like dead cells is fine as you can fully rely on your mechanical skills to beat it, and the unlocks keep the game fresh rather than hard cap your ability to progress toward the end of a run, save for a few really early unlocks (like the flasks).
Not saying that StS's unlocks are critical to make progress, but that if they were, it would be much, much worse than an Action Roguelike that is based on your cognitive abilities, muscle memory, etc...
Personally, i find much more grindy having to unlock a20 on a per-character basis.
Once you do Ascension once and play a couple of runs for each Character, you should know what you are doing.
Anything below A15 feels like an hand-holding tutorial that gets inflicted on you for EACH character, no thanks
Dead Cell has the Legendary Forge that`s pretty ♥♥♥♥♥♥♥♥.
The rest of the unlocks go pretty fast. (except stuff like the 4th health potion or the 25k starting gold, but those would just make 0-1 cells runs a bit too easy, so it`s by design
Not having one weapon unlocked doesn`t detract anything from the one you are currently using.
And actually, you don`t want most of the items unlocked for a run
Back in the day, before Custom Mode, we had the "original save" and another one with "just the good stuff"
Anyway, the point was, maybe try to mod the game and play it again? It`s absolutely worth it