Slay the Spire
Zendar Dec 19, 2017 @ 4:17am
Faster Animations
It is done. Exactly how i wanted, thanks a bunch.

Can't all enemies attack faster? Since we already know what are they gonna do before they do it, by hovering our mouse on them. So make them faster please, make the gap beetwen enemy attacks very close to each other, like they are attacking together or something.

And those "stat wore off" texts already takes too much time aswell, just dont make those texts showed to us one by one for each character on the screen, give all the text all together, again, if we miss, we can check the stats by hovering our freaking mouse.

Plus, since this is roguelike, we are doing the same stuff over and over and over again, fighting against same enemies, watching their same animations.

Just add an option to make things way more faster, better yet, as i said above, make their animations trigger at the same time.

Like those x3 sentry elite enemies. When they curse you by adding x2 unplayable cards to your deck, they enter a really slow animation progress. Now add to this x2 more because yes, at some turns, all three of them curses you with this and the real curse is not getting x6 unplayable cards to your deck but waiting to finish their f*cking animation.
Last edited by Zendar; Feb 8, 2018 @ 5:12pm
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Showing 1-11 of 11 comments
tty Dec 19, 2017 @ 4:42am 
Agree. Although developers probably spent lots of work on it.

I get distracted and keep shuffling songs everytime I feel the animations too slow -- it is pure waiting
cheatengine.org

Works on almost everything. You're welcome.
arnaud_defrance Dec 20, 2017 @ 5:27am 
Cheat engine does work for this, 3 times speed is good. Do remember to turn off vsync or you won't get far.

I also really like the animation but it's true that at some point it takes a really long time at regular speed. Especially the times when you get a 50+ cards deck with lot of drawing/shuffling.
Krampus Dec 20, 2017 @ 7:16am 
There should just be an option to speed up\remove animations. Even the oly pokemon games back in the 2000s had it.
Ugly Newt Feb 6, 2018 @ 6:24am 
Alternatively, a "skip animation" button that becomes available with/just after "End Turn"? Then it would be like skipping cutscenes. Although that won't do anything for the discard-draw-hand movement animations.
Nox Feb 6, 2018 @ 6:39am 
I (command &) concur.
lompeluiten Feb 6, 2018 @ 7:09am 
Annamations ar already quite fast. I think you can't speed them up any further before looking wierd. I think it is better that you already draw your hand. Then you can already think while the animation runs.
TripSin (Banned) Feb 6, 2018 @ 7:54am 
An optional fast mode that cuts down delays and/or speeds up animations a little would be cool.
Zendar Feb 8, 2018 @ 5:12pm 
They have done it !
ZeppMan217 Feb 8, 2018 @ 5:25pm 
The absolute madmen! Fast mode is the way to go!
The Avatar Feb 8, 2018 @ 5:32pm 
Not to mention playing in Fast Mode is free bonus points on your final score (unless really take your time/leave it open)!
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Date Posted: Dec 19, 2017 @ 4:17am
Posts: 11