Slay the Spire
FroBodine Dec 17, 2017 @ 8:44am
Thief that steals your gold seems kind of useless
You get all your gold back when you beat him, and he's a low level monster, not hard to beat at all. So, what is the point of him stealing 15 gold each time he attacks you. You get it all back when you defeat him.

Seems kind of pointless.
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Showing 1-15 of 21 comments
SoM Dec 17, 2017 @ 9:13am 
You lose HP.
AwA_Kuroko Dec 17, 2017 @ 9:36am 
in fact, if your just unlucky like me, the thief just escape with your gold
Scary Dec 17, 2017 @ 9:56am 
After 2-3 attack,s the thief will do 1 round of blocking (for 6 block) and the following round he will start his escape. I personally hate this enemy, because he forces you to go on the offensive and loose hp even if you could block his attack, because if you kill him to slowly he will just run away with your money.
Pixel Peeper Dec 17, 2017 @ 10:21am 
It's to force a choice.

Either you let a lot of damage slip in so you can kill it before it runs away, or you defend properly from its attacks and most likely let it run away with both your money and the money it would have dropped.

Given how freakishly expensive everything is (including card removal), this game barely gives you any gold to begin with. People are going to tend to sacrifice some HP to keep it.
Klokinator Dec 17, 2017 @ 3:47pm 
The thief is extremely well designed, and with two thieves, you're almost guaranteed to lose money because unless you have loads of AoE cards and effects, you're likely to only kill one of the thieves.
uhamster9 Dec 17, 2017 @ 6:07pm 
As Klokinator has said, one thief is not a threat, but multiple of them is almost guaranteed to make you lose money.
Lord Hayati Dec 17, 2017 @ 7:26pm 
I feel that the level 1 thief should steal money equal to unblocked damage x 2. that way, you can at least stop SOME of the money loss. but thats just me.
Klokinator Dec 17, 2017 @ 7:27pm 
Originally posted by Lord Hayati:
I feel that the level 1 thief should steal money equal to unblocked damage x 2. that way, you can at least stop SOME of the money loss. but thats just me.
So you just spam blocks and win. That's not a very interesting fight.
King Joshington Dec 18, 2017 @ 2:52am 
Originally posted by Klokinator:
Originally posted by Lord Hayati:
I feel that the level 1 thief should steal money equal to unblocked damage x 2. that way, you can at least stop SOME of the money loss. but thats just me.
So you just spam blocks and win. That's not a very interesting fight.
Then you lose your gold that way.

I agree with the others -- I hate the thief. You have to choose between keeping your money and losing HP, or minimizing damage and losing your gold. Both are important resources.
Weiglgasse Dec 18, 2017 @ 3:07am 
Originally posted by King Joshington:
Originally posted by Klokinator:
So you just spam blocks and win. That's not a very interesting fight.
Then you lose your gold that way.

I agree with the others -- I hate the thief. You have to choose between keeping your money and losing HP, or minimizing damage and losing your gold. Both are important resources.

You misunderstand, if the thief steals money equal to unblocked damage, you don't lose anything by blocking.

The thief is fine the way it is.
Klokinator Dec 18, 2017 @ 3:49am 
Even if the thief is the very first enemy you face in a run, it's fairly easy to beat the thief with so little damage taken that you either heal it up after the fight with your healing relic, or you can block all the damage easily with the rogue's 8 block and discard card.

Use your 0 cost weaken, the thief's damage drops to 7 even as you deal a little damage, then you beat him with two strikes and activate your 8 block card. Next turn you hit him with one strike and two blocks. If he initiates his defensive buff, then you hit him with three strikes (Maybe even the weaken card again) and you blast him with everything you've got. You can usually kill him pretty easily while taking no damage.

For the other character (I do not recall their names) your only goal is to take 6 damage or less.
1. Start by opening with two blocks and a strike. Then, on the next turn, two more blocks and a strike. Following this, you will hopefully have the 2 cost vulnerable inflict card, so when he goes to block, you hit him with that and a strike, then three strikes on the next turn once his shield's up. No damage! Hell, you can try it a different way too.
2. Same opening. Two blocks and a strike. Second turn, one block, plus the two cost card that inflicts vulnerable, and a single block. You'll eat 5 damage, but at the end of the fight you heal 6 so that's not an issue. On the third turn, he should initiate the defense buff, so hit him with three strikes while he's vulnerable, then three more on the next turn once his shield goes up.

It's not hard. The thief is perfect as-is. The only real issue is two thieves when you don't have a couple good AOE cards, but that's still not a big deal. You only face double thieves a bit later in the game, so if your build sucks, that's on you.
Last edited by Klokinator; Dec 18, 2017 @ 3:51am
Vae Dec 18, 2017 @ 4:53am 
Thief is a lose lose situation, either sac your hp to kill him and maintain your gold, or play defensive for your hp and lose alot of gold. That's the deal with them
Klokinator Dec 18, 2017 @ 5:39am 
I explained one post above yours that this isn't the case.
Pixel Peeper Dec 18, 2017 @ 6:31am 
Originally posted by Klokinator:
I explained one post above yours that this isn't the case.

The scenario you describe assumes an ideal draw. In reality, just because a thief intends to Block doesn't mean you're going to have three attack cards in your hand.

Because of this, if you don't want to risk your gold, you're usually forced to only play one Defend and two attacks during the early turns.
M_Roberts82 Dec 18, 2017 @ 8:43am 
At worst I only tended to lose a couple HP against a single thief (around 5hp). If my draws were complete garbage then maybe I lost 10hp in order to kill them. Normally the thief is an annoyance and I get all my gold back with little to no damage. When there's two of them though that is definitely a different story and I'm likely to have one of them escap unless I have the right draws. Overall they aren't that bad. Its a nice little balance of HP vs Gold while still staying completely manageable.
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Date Posted: Dec 17, 2017 @ 8:44am
Posts: 21