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Either you let a lot of damage slip in so you can kill it before it runs away, or you defend properly from its attacks and most likely let it run away with both your money and the money it would have dropped.
Given how freakishly expensive everything is (including card removal), this game barely gives you any gold to begin with. People are going to tend to sacrifice some HP to keep it.
I agree with the others -- I hate the thief. You have to choose between keeping your money and losing HP, or minimizing damage and losing your gold. Both are important resources.
You misunderstand, if the thief steals money equal to unblocked damage, you don't lose anything by blocking.
The thief is fine the way it is.
Use your 0 cost weaken, the thief's damage drops to 7 even as you deal a little damage, then you beat him with two strikes and activate your 8 block card. Next turn you hit him with one strike and two blocks. If he initiates his defensive buff, then you hit him with three strikes (Maybe even the weaken card again) and you blast him with everything you've got. You can usually kill him pretty easily while taking no damage.
For the other character (I do not recall their names) your only goal is to take 6 damage or less.
1. Start by opening with two blocks and a strike. Then, on the next turn, two more blocks and a strike. Following this, you will hopefully have the 2 cost vulnerable inflict card, so when he goes to block, you hit him with that and a strike, then three strikes on the next turn once his shield's up. No damage! Hell, you can try it a different way too.
2. Same opening. Two blocks and a strike. Second turn, one block, plus the two cost card that inflicts vulnerable, and a single block. You'll eat 5 damage, but at the end of the fight you heal 6 so that's not an issue. On the third turn, he should initiate the defense buff, so hit him with three strikes while he's vulnerable, then three more on the next turn once his shield goes up.
It's not hard. The thief is perfect as-is. The only real issue is two thieves when you don't have a couple good AOE cards, but that's still not a big deal. You only face double thieves a bit later in the game, so if your build sucks, that's on you.
The scenario you describe assumes an ideal draw. In reality, just because a thief intends to Block doesn't mean you're going to have three attack cards in your hand.
Because of this, if you don't want to risk your gold, you're usually forced to only play one Defend and two attacks during the early turns.