Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Go for thinner deck, card draw and try to play around relic synergies.
Like for real, Silent was way easier for me than Ironclad and i actually won with her first rather than the other one.
Comparing ironclad and silent and find silent very underperforming. ironclad can raise strenght soo fast you will end up killing everything in few turns, using reaper with high strenght keeps you in the fight, not to mention last time i played with ironclad, when I was on the final boss I managed to raise my strenght to 28 in 2 turns without relics boosting strenght lol, using card that makes you attack twice and the attack that scales 5 times with strenght I was doing ~290 damage per round lol
As for the strength thing, I find my dex is often 15-30 in a fight, I can play any card to get block, and playing block cards gives me enough to block any hit, while being able to drop either a boatload of poison, or a boatload of shiv/draw spam. I've had much more success with silent than Ironclad.
On The Silent, unless you got plenty of lucky draws and appropriate relics, an attack deck would be suicide. She can't heal, and even the campfires heal her very little because of her lower max HP.
It looks like characters are not meant to be able to use all builds.
I did manage to get her to the final boss once, and it was the Timekeeper so you can guess how that one ended.
To those that keep saying that The Silent is somehow stronger - what kind of decks are you building? I don't mean "oh focus on block and so and so", no I mean which specific cards do you aim for? Because I've tried all kinds of combintions with her, and unless I win the lottery on a good Relic, most of the time she just feels mediocre, compared ot the Ironcland who is perfectly capable of winning the game without needing any specific relic at all. (Or much of any other support beyond just getting 4-5 good cards)
Then you add some other cards which are almost always good (blur, terrorize, adrenaline, whatever makes your skills get played twice, the one that boosts all your blocks, and so on) and you basically have a won run.
Of course there are other builds that focus on discarding, for example, or on poison (poison every round + poison grows stronger + triple the enemies poison basically means you only have to block and survive to win).
Honestly, I never tried writing it down, but as long as you focus on being able to survive, the Silent is not hard.
My win rate is definitely higher than with the Ironclad.
A deck that's just a couple Wraith Forms and a whole bunch of Block cards (especially Blurs) means that you always draw all the Block that you need, can put all your energy into it, and will still be dealing significant damage (30 to 90 damage per turn) that's not reduced by Weakness and that is dealt in small increments (no wasted damage from overkills, and great for Nemesis).
Not being able to focus-fire enemies is a significant drawback, but since you can put all your energy into Block, it's generally not too much of a problem.
I had a fun run where i got an icecream as first relic which meant that every adrenaline had to go in the deck after that getting skewer was like a cherry on the top.
Than if you have unceasing top you must have outmanouver, if you have wraith form (not a fan) you must have burst and so on.
Blur and dodge and roll with few cards and a lot of draws means you get blur in cycle for 2-3 time a turn and blur has stack, so if you play blur 2 times last 2 rounds, 3 times 3 rounds etc.
So it's like a barricade :)
Also to keep your block on the + side since a lot of mobs reduce block try to always have an upgraded dexterity on you deck if posible. Dont understimate the stacking dmg of thousand cuts and wraith form while tanking and spaming those 0 mana cards
And for godsake if you find aphoteosis on the vendor buy it!!!
Well yes, Blur and Dodge and Roll do retain you a block for the next turn, but that's not Barricade. I was just confused, since I'm using the beta test build of the game, and I was wondering if I'm missing something here.