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Cases I remember off the top of my head involve consistency for snecko eye, power plays or marginal scaling with runic pyramid, and stacking energy for ice cream tempest.
I'm ok with making it legit aoe (not your pseudo-aoe) for those snecko eye moments vs gremlin leader or reptomancer (which in fairness makes it worse in other scenarios), but linking plasma to the number of enemies has more downsides than upsides, both in terms of fun and viability.
TL,DR:
There aren't many good reasons to pick it outside of doing fun stuff, but that makes it sorta special, like flex. Isn't that nice?
er, that fun stuff isn't that fun, can be done better with other cards, and doesn't make meteor unique.
*shrug*
my way would actually make it fun to play in far more circumstances.
it should be changed.
which makes the card on its own... useless.
your take just reinforces what I'm saying.
Of these decks, I like Grand FInale the most. It's actually very easy to make work if you obtain it as your starting reward. Since all you really need is card draw, which Silent gets plenty of.
https://steamcommunity.com/sharedfiles/filedetails/?id=1624673633