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The Silent has a lot of really situational cards, probably more than any other class. They're all decent contenders for "worst". Making cards cost 0 and sticking them back into your deck isn't great either.
Most cards I think are bad at least tingles my imagination and incites some nuanced thought.
For some reason I don't have that kind of relationship with Clash.
For me, it is hard to decide - but either of these two will take the gold medal:
Distraction: Very unreliable
Grand Finale: Requires too much Setup.
Some "honorable" mentions:
Forethought: Cards which provide energy to play selected card NOW are superior. Since there are also some situations where you want the card later, it doesn't make it for first place to me.
Purity: it CAN be a pretty awesome card - either purging Strikes, Statuses, Curses - or helping to get rid of some non-0-cost-cards in order to go infinite. But most times, you're happy if you have this in the hand with more than one unwanted card to exhaust.
Meteor Strike: You either need Snecko Eye, or be lucky enough to have it on you hand at the same time you have TURBO / Double Energy / Plasma Orbs + Enough spare energy to block.
Conjure Blade: Yes - you can summon an awesome Expunger, and on Boss Battles you are also able to use it. But most times one of these is gonna happen:
1) You draw the Expunger "too late" - it massively overkills the enemy
2) You take massive damage since blocking off the enemy's attack in order to summon a good Expunger won't be possible at the same time.
3) You can't / don't want to take the enemy's danage, so you either wait until you draw it again, or you just summon a 2-Hit-Expunger
It often takes too much time to set up a strong Expunger while blocking the attack (utilizing Collect/Deva Form/Ice Cream).
Ironclad: I would say all of ironclad's cards are fine TBH. I guess Carnage because it's just... kinda there? I don't really find myself grabbing it and even barricade can be good with support cards.
Silent: Sneaky Strike Tossup between Concentrate(Works with Ice Cream? It's kinda eh tbh even with high energy decks) and Endless Agony (Renamed Shiv) for me.
Defect: Sunder. It's just really weird to try and use because it's got limited use and kinda just exhausts itself of use too early and too late.
Watcher: Conjure Blade. As much as I like the concept... it follows Sunder's case for me and follows Berik's statement.
Colorless: Transmutation. It's just there.
Imo Concentrate+ is fine if you have Runic Pyramid as act1 reward.
Carnage and Sunder help against act1 elites and boss (on low ascension these cards can 'solo' act 1), afterwards they become rather useless.
Unceasing Top would be far better with it since Runic Pyramid still requires you to sack out 2 cards. Also works well with Ice Cream for using it at the end of your turn for 2 extra energy next turn.
Sunder+ with applying Vulnerability makes it hit for 48, which is still fine against hallway fights and even elites/bosses with summons. It's also excellent front loaded damage against Reptomancer and can outright destroy one of her daggers for free.
Carnage has synergy with Dark Embrace, Feel No Pain, and Exhume, so it's not completely worthless past Act 1. Dead Branch + Runic Pyramid also works with it too.
Ironclad
Flex can be decent. But usually it is a low value buff, that is struggles to perform acceptable. And it is not good early - Gremlin and also every thing what throwing statuses to your deck is punishing you.
Rupture is weakest of Ironclads powers. I call it "Demon Form for bums". It is very slow and only great with Pain curse, which is ridiculous.
Silent
Slice is slightly better Strike, which is sad. But in context it is even worse - Silent already have five, which you want to get rid of. Why you want to pick one more? And she does not have anything what makes strikes better. Also look at zero-cost attacks of other classes - considering context, difference in value is huge.
Prepared is not totally useless, but usually it is weakest card in StS and has extremely low value. Even in upgraded form it is worsened analogue of Calculated Gamble. You need stuff like Tough Bandages with Toxic Egg or Pyramide to make it pickable.
Defect
Aggregate - you never want make your deck fat becouse of entropy. Aggregate must be in your first hand to produce good amount of energy, but that will often prove to be excessive and you will need things like Ice Cream or Unceasing Top to actually make use of it. Only for meme and wonky playstyle.
Watcher
Unupgraded Study is trash. It is expensive, slow and clunky. There is many enemies what punishing skills or low value cards or card spam. And even upgraded and in combination with Master Reality it is nothing flashy or impressive.
Carnage is still kinda eh. Every other 2 cost still feels kinda better for me. It still has its uses (as I mentioned I don't feel like any Ironclad card is outstandingly bad). Ironclad generally doesn't care about elites anyways as he isn't as punished against some elites like Silent and Defect.
Sunder has uses against early fights, but Defect usually mills through most fights with orbs anyways. I guess its more useful in the anti-focus builds but
Still, in a deck that's adding a bunch (reasonable if you have discard recursion), you can easily have 30-35 cards, and Aggregate could be... okay there (or good if you Bottle it or something).
How often do you get better value out of Sever Soul than from Carnage?