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In general, be very, very selective about choosing cards--more often than not I don't take a card at all after a round. For most playthroughs, the smaller and tighter your deck the better. And as a rule of thumb, avoid duplicate cards (there are exceptions to that, but usually with better cards you unlock as your progress with a character). For example, don't have two of the same great attack card--just whittle your deck down until you draw that one attack card every turn or every other turn.
Also, never go into a game with a specific strategy set in stone. Let the card choices you are given early on determine your strategy. For example, with Ironclad, when I play him I usually go with one of two paths: defense or strength. Which one I go with depends on what cards I can get early in the game. If I see a Barricade, I jump on it and go defense. If I get strength cards, I go that way. That's over-simplified, but you get the idea.
Lastly, Choose your path carefully, and in the first two acts try to encounter as many elites as possible so you can stack some relics.
And don't get discouraged. Cheers.
Then I went Silent and Act 3 boss defeated me. Then with Defect and I won again 1st run. And then Watcher and again boss 3 defeated me.
It was mostly dictated by final boss though. I consider those 2 (Doku and Donu something) as most difficult and those are the ones I lost against. Time eater and that 3rd one seemed easy in comparison.
Act 4 boss is different matter though and it took me some tries until I finally won. But to me it seems the real difficulty comes with the higher ascension levels.
That being said 5 hours is not much. My first run was almost 3 hours as I was pondering my options a lot. Now it usually takes ~2 hours. If you play fast you will make lot of mistakes, at least until you know the game very well (which I still don't, don't even have all unlocked for any of those characters).
It's much harder to say that about the Time Keeper and the Awakened; you can't just play all of your best cards and assume it will work out.
Interesting. I think that Deca and Donu are hardest exactly because they hit hard every turn. And unless you are very block optimized you can't tank it for long. Though now I know which one is increasing its strength and should be killed first it is easier (before I was always killing the wrong one first).
Time eater is super easy IMO. Occasionally it makes strong attack but most of the time it does not do anything terrifying. And yes, it increases its strength, but you get 12 cards to play before that and that is a lot. You just have to watch that 12 cards counter so some combo does not get interrupted.
It might be that Time eater is easy with all-around non-specialized (polite designation for my random clueless deck :-)) build, but perhaps it can cause trouble to some specialized builds. Deca and Donu probably cause more trouble to such random mix and are easy to take down with specialized deck (you can block every round or you have such huge damage you get one of them down fast).
Silent is probably the strongest. Ironclad is the most reliable and resistant to RNG. Defect is the weakest.
For me defect was the fastest win, only taking 3 attempts and got it same day as I finally managed it with Ironclad after spending a try or 2 with silent and losing to act 1 boss.
Blocking wont block that much. Negating 12 attacks are impossible as well. And the defect just dont do enough damage in the early rounds to prevent it from reaching that far. I guess you could get lucky and get dark grasp colorless cards that negate its strengt? Or get a torii gate item to reduce damage? You'd have to be extremely lucky with the drops.