Slay the Spire
Yo, ♥♥♥♥ the Goblin Nob
As someone that plays alot of watcher and silent the goblin nob is one of the most furstrating fights, right behind sentry. Screw all that noise, free 14 str cause how dare i not be able to 1 shot you on floor 8.
Originally posted by DuckSonata:
Originally posted by Dusk_Army:
You actually want a mid-sized deck where most of the cards are good, rather than a tiny deck where every card is amazing. Small decks tend to not work out because of enemies that spam status cards, or because of bosses like Time Eater.
Very important point there. "Small deck" is one of those things from other card games that doesn't import well into STS. People with experience in other card games can actually be at a disadvantage compared to people who don't know anything about card games, because some of the general card game wisdom doesn't apply here and can interfere.

Another one that gets people is that you don't just want your STS deck to do one thing well, unless that one thing can answer literally every possible fight. It's actually better to do several things somewhat well to cover your bases, to make sure that no matter what fight you get you'll at least have a chance of winning. This isn't best out of 3, one loss ends your run and you have to plan accordingly.

This is a big part of why archetypes aren't that useful in STS. An archetype can only show you how to do one thing (or describe roughly what one thing looks like), which will leave you high and dry in any fights that are strong against that one thing. The other part is that they show you what a completed deck looks like, but your deck typically won't be complete until late in the run. The real challenge is building towards something strong while having a playable deck along the way, and a lot of archetypes only work once you have all the pieces in place.

Originally posted by Mc:
Originally posted by faceplant712:
Someone likes Strikes more than Defends?

Well it is not what you like more but what is more valuable in the run. My first victory against heart was with getting rid of all 5-blocks and keeping strikes. I hoped to get that cards which gets +dmg for every strike in deck, I did not get them but I got lot of strength increasing instead. In general if you can get attacks strong then strikes are good. On the other hand with silent and dexterity I would prefer to keep blocks.

Ideally you would remove all basic strikes and blocks most of the time but that is lot of card removal.
Well gosh, if you did it once then I guess I stand corrected. Thanks for the tip, helpful person.
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Showing 1-15 of 22 comments
Zu Jun 4, 2020 @ 4:48am 
How do you even take this many skills in the early game that you end up playing 7 in this fight?
HAWAIIANpikachu Jun 4, 2020 @ 4:55am 
While I can agree with the Gremlin elite. Sentries though? Never had difficulty with them.

What’s your general playstyle and what do you do to beat both?
Jimmy Hunter Jun 4, 2020 @ 7:48am 
Originally posted by Zu:
How do you even take this many skills in the early game that you end up playing 7 in this fight?

I was thinking he was spamming defends.
DuckSonata Jun 4, 2020 @ 12:27pm 
Gremlin Nob should be a 0-8 damage fight quite frequently on the Watcher. Try skewing more offensively in the early game (good advice for every character).

Sentries can take a chunk out of your ass on Watcher if the dazes leave you stranded in Wrath stance. Could easily be a harder fight if you don't have any other Wrath exits than Vigilance.
The worst is Defect since most of his ablities are skills. Watcher has quite a good damage output early game.
Robin Jun 4, 2020 @ 1:46pm 
surely watcher's the best at melting nob. silent? defect? both of their main strategies are highly skill dependent. hit for some damage, go wrath and melt him.

My tip is just use all early card removal you get your hands on to dump blocks and don't pick a lot of skills in act 1. Having some AoE attacks is generally critical for a run anyway you might as well pick them up during act 1.
HAWAIIANpikachu Jun 4, 2020 @ 5:50pm 
My tip is just st0nks in attacks unless RNG grants you something really strong early on. Removing strikes if I can because at least defends have minor use in other acts.
PorkSocks Jun 4, 2020 @ 6:35pm 
Originally posted by HAWAIIANpikachu:
...Removing strikes if I can because at least defends have minor use in other acts.

I always found this advice to be backwards. Strikes I've always found to be useful, especially if you're class enhances attacks well. Defends are a wasted draws if the opponent isn't attaching, and have a poor return on energy spent even when they are. I often wish I had just one more attack to finish something off so I don't get hot again. That and you can someone trade your strikes for bites.

I'll take strikes over defense any day. Just pick up some better defense cards along the way.
Last edited by PorkSocks; Jun 4, 2020 @ 6:37pm
Zu Jun 4, 2020 @ 6:49pm 
Problem with this mindset is that you don't (usually) kill things with crappy damage commons past the midway point. You kill things by scaling. Like, the whole point of crappy damage commons (including strikes) in the early game is that a dead enemy can't hurt you, but when even regular enemies start having 50+ health, strikes and unupgraded damage commons will make you wish a few of those were simple shrugs or inflames instead.
Dog of Wisdom Jun 4, 2020 @ 7:01pm 
I like to play combo decks, so like going infinite on watcher with calm, exiting stance and drawing cards and ♥♥♥♥, and early ofc that combo isnt running to hot so if it hits a hitch suddenly goblin nob has +20 str and its just a big hmmm
HAWAIIANpikachu Jun 4, 2020 @ 7:10pm 
My logic may be a bit different because most of my playtime has been with Silent (who has poison so pretty much everything else damage wise doesn’t exist) or defect (for achievement) but removing strikes for me has always been more consistently better imo. 6/9 damage isn’t going to do a lot to most enemies besides early levels except for being a combo for attack-based relics (which could be replaced with any card)

If I want bites (which was actually useful for getting the “only 5 cards” achievement in my run) I’ll usually take them because bite is good healing. If I’m only missing 1/2 strikes then usually the trade is fine. Defends might be wasted draws but with 5 cards in your hand you’re likely going to not be able to play all cards and usually you have a few 2/3 costs as well so being able to play a full hand isn’t super common and if you can play a full hand then just play the full hand, ignoring draw cards. Taking damage is part of the game but if I can tank and remove a little bit of damage here and there I’ll gladly use it.
HAWAIIANpikachu Jun 4, 2020 @ 7:11pm 
Originally posted by Dog of Wisdom:
I like to play combo decks, so like going infinite on watcher with calm, exiting stance and drawing cards and ♥♥♥♥, and early ofc that combo isnt running to hot so if it hits a hitch suddenly goblin nob has +20 str and its just a big hmmm
Might want to consider grabbing a bit more damage then instead of focusing on trying to start the combo very early on
DuckSonata Jun 4, 2020 @ 8:05pm 
Someone likes Strikes more than Defends? And that other guy played 7 skills against Gremlin Nob. Are you people just only adding defensive and setup cards to your deck until Act 2? You go farther in this game when you plan on killing the enemies than when you plan to defend until a thing* happens and they die. Build up your offense first. Really.

And FYI, you don't trade your Strikes for Bites. You forfeit all your Strikes and receive 5 Bites. So, if you had 1 Strike, you would lose 1 Strike and get 5 Bites. Don't keep your Strikes just for lil' old this event.


*Thing to be determined at later date.
Dog of Wisdom Jun 4, 2020 @ 9:22pm 
Yall must be way luckier at getting card removal events then. Cause i pretty much only run ? rooms and maybe get 1 an act, and then try and make it to a shop if i can. -2 cards an act kinda blows ♥♥♥♥♥ if youre filling your deck with "in the meantime" cards
HAWAIIANpikachu Jun 4, 2020 @ 9:28pm 
You don't need to pick a card at every option.

Unless you have mindblast, then go right ahead.
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Date Posted: Jun 4, 2020 @ 3:09am
Posts: 22