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As to why it even gives you the option; because everyone sees the event for a first time and you have no idea what the total investment will be. There are also fringe cases where you may want to take some hits but don't care enough about the reward in your current build to want to take the final, much larger hit. An example could be to activate the Red Skull bonus.
Ultimately I think it would be fine if they changed it, but I think that creates a much bigger problem than it solves because a lot of people will have it completely by muscle memory now and they would get screwed over a bunch for, honestly, not a fantastic reason.
That said, I fully agree that swapping the options isn't a solution. The problem could be solved by moving the option slightly so that neither option is in the same location as the mandatory one.
Also, I should clarify: I understand the principal of allowing the player to refuse the book, what I don't understand is why the player can't choose to stop reading in the middle. Like, imagine if the reaching into the slime event made you keep reaching in and taking damage until you found the relic, and only then did it offer you the option to stop searching (and doing so skips the relic). These events have the same design principle (make the player think the cost isn't as high by using a series of small values instead of one large one), but only the tome event gives you the option to refuse your reward after investing.
I also can't say I particularly agree with the comparison to the Scrap Ooze event, for multiple reasons. In one case the cost is static, and you'll end up paying the same amount of hp every time you come across the event. In the other case the cost is variable. The other reason is that the mechanics of the events are too different. They would be more comparable if, after success in the Ooze event, you had to pay an additional amount of hp to get the relic.
It is flavorful, I just think that the flavor is getting in the way of the mechanics in this case.