Slay the Spire
Can we agree that the pocketwatch doesn't deserve to be rare?
I wouldn't even classify it as uncommon, the relic is...so painfully boring and bad in most decks, especially those with zero cost cards or having any relic or effect that gives you energy. I so, so freaking hate it when I pick the 'lose health, gain RARE relic' option only to be given this lil piece of garbage.

Not to say the relic is bad persay, but to say it's rare? No, I'd easily put it under common, especially compared to the other relics of the same rarity.
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Showing 1-14 of 14 comments
Khor Feb 7, 2020 @ 12:39am 
I'm just going to leave this here
https://www.youtube.com/watch?v=rnnsLIeZ_JY
DJDiceZ Feb 7, 2020 @ 12:40am 
I'm afraid we cannot agree.
Red Luster YT Feb 7, 2020 @ 12:51am 
Originally posted by Khor:
I'm just going to leave this here
https://www.youtube.com/watch?v=rnnsLIeZ_JY

I'm not going to watch an hour long stream...



Originally posted by DJDiceZ:
I'm afraid we cannot agree.

Why not? What's so good about it anyway?
Pocketwatch isn't my favorite relic simply because I always sit there agonizing over whether I should play another card now or save the draw next turn. I honestly find it one of the most difficult relics to play around.

But it's undeniably very very powerful. Being able to store a +3 draw at any time is a really big deal. Too big a deal to not be rare.
Zu Feb 7, 2020 @ 3:32am 
Compare with centennial puzzle and ink bottle. You might have a case if this were about unceasing top, but that one probably has to stay rare so that infinites stay memes, so nvm.
DuckSonata Feb 7, 2020 @ 4:57am 
Deja vu. And I have the same thought now: if it's so bad, why do you want to see it more often?
DaBa Feb 7, 2020 @ 5:08am 
No. 3 Extra draw for no cost is extremely valuable in certain decks. That's exactly why it's rare, it's situational and very powerful. Would you rather it was common and it appeared on ever run, only for you to be unable to utilize it properly most of the time...?
sandman25dcsss Feb 7, 2020 @ 5:15am 
I agree with OP.
Or to clarify it, I am a bad player too and almost don't care about card draw unless I have more energy than I can spend.
Last edited by sandman25dcsss; Feb 7, 2020 @ 5:16am
Hand Feb 7, 2020 @ 9:05am 
This is highly depended on the deck you have. A deck with more expensive cards would be at a disadvantage then a deck full of 1 and 0's. This can also help prepare for really big plays if you have the energy (especially from the silent). This can also be used when the enemy is taking a break from constently attacking (such as when there debuffing or growing). I can however see how this relic can be trash if you have poor energy ecenomy in your deck and boss relics with downsides can be extremly debilitating (The worst iv seen is you cant rest at campfires). Overall its a trash relic if your deck isint energy based or really good if you have alot of energy in your deck (This especially applies to the watcher)
Another thing i nearly forgot you can also use it if you have tons of stuns in your draw pile so you can process them faster
Last edited by Hand; Feb 7, 2020 @ 9:06am
gwaihirj Feb 7, 2020 @ 12:03pm 
Somewhat a tangent but coffee dripper is sometimes my favorite relic. After all, one always wants to not need to rest. If you have a deck that doesn't take much damage or has some some automatic heal built in, it's the ideal energy relic.
rainbird Feb 7, 2020 @ 12:57pm 
Centennial puzzle is a good relic, and it goes off once per fight maximum. If pockewatch goes off even once in a battle, it's providing as much value as the puzzle, with the possibility of more. It's especially nice early in the run, I'm happy to get it as my random rare relic from neow.
DuckSonata Feb 7, 2020 @ 1:14pm 
Originally posted by Hand:
This is highly depended on the deck you have. A deck with more expensive cards would be at a disadvantage then a deck full of 1 and 0's. This can also help prepare for really big plays if you have the energy (especially from the silent). This can also be used when the enemy is taking a break from constently attacking (such as when there debuffing or growing). I can however see how this relic can be trash if you have poor energy ecenomy in your deck and boss relics with downsides can be extremly debilitating (The worst iv seen is you cant rest at campfires). Overall its a trash relic if your deck isint energy based or really good if you have alot of energy in your deck (This especially applies to the watcher)
Another thing i nearly forgot you can also use it if you have tons of stuns in your draw pile so you can process them faster
Man....no. A deck with high cost cards likes Pocket Watch more because it's easier to proc the effect while still using all your energy. Do people really think card draw is only valuable when you're already playing all the cards in your hand? If all the cards in your deck cost 3 so you could only play 1 per turn, it would still be better to be able to choose that 1 from a selection of 8 than a selection of 5. It's so much less about being able to play more cards than it is about being able to see more cards.

This is like one of the most universal card game staples (along with archetype worship): cycle = good. In this case where we're essentially talking about just straight up adding draw with a trivial cost, it makes your deck more consistent in every way and better at whatever it does. Key setup cards get seen sooner. Bad shuffles are over sooner. Statuses don't ♥♥♥♥ you quite as much.

Bad turns in general are rarer. Think about the probability of a given deck drawing a bad 5-card hand (no defense when you need to block, no attacks when you need to do damage, full of statuses, etc.). Now think about how that compares to the probability of that deck drawing a bad 8-card hand. (Hint: it's always lower with the bigger hand, usually by a whole ♥♥♥♥♥♥♥ lot).

By a similar token, good turns are much more common. Good turns are usually a function of drawing a particular multi-card combination at a time when it's playable, which is easier when you draw more cards per turn. Even oddball stuff like matching up this one particular card with this one specific turn (Genetic Algorithm for Hyperbeam, etc.) becomes easier (not a whole hell of a lot easier, but...still easier).

And yes, sometimes you can play extra cards if they're 0-cost or energy generating. But that's a fringe perk compared to the ability to better use what energy you have.

Now, because normally you have to pay for card draw by putting more cards into your deck and by spending energy for the effect, adding draw is often a more complicated consideration. But when it's basically ♥♥♥♥♥♥♥ free, passing it up is like saying "nah, I'm good. I'll win some other time."
DJDiceZ Feb 7, 2020 @ 10:55pm 
Originally posted by faceplant712:
Man....no. A deck with high cost cards likes Pocket Watch more because it's easier to proc the effect while still using all your energy. Do people really think card draw is only valuable when you're already playing all the cards in your hand? If all the cards in your deck cost 3 so you could only play 1 per turn, it would still be better to be able to choose that 1 from a selection of 8 than a selection of 5. It's so much less about being able to play more cards than it is about being able to see more cards.

This is like one of the most universal card game staples (along with archetype worship): cycle = good. In this case where we're essentially talking about just straight up adding draw with a trivial cost, it makes your deck more consistent in every way and better at whatever it does. Key setup cards get seen sooner. Bad shuffles are over sooner. Statuses don't ♥♥♥♥ you quite as much.

Bad turns in general are rarer. Think about the probability of a given deck drawing a bad 5-card hand (no defense when you need to block, no attacks when you need to do damage, full of statuses, etc.). Now think about how that compares to the probability of that deck drawing a bad 8-card hand. (Hint: it's always lower with the bigger hand, usually by a whole ♥♥♥♥♥♥♥ lot).

By a similar token, good turns are much more common. Good turns are usually a function of drawing a particular multi-card combination at a time when it's playable, which is easier when you draw more cards per turn. Even oddball stuff like matching up this one particular card with this one specific turn (Genetic Algorithm for Hyperbeam, etc.) becomes easier (not a whole hell of a lot easier, but...still easier).

And yes, sometimes you can play extra cards if they're 0-cost or energy generating. But that's a fringe perk compared to the ability to better use what energy you have.

Now, because normally you have to pay for card draw by putting more cards into your deck and by spending energy for the effect, adding draw is often a more complicated consideration. But when it's basically ♥♥♥♥♥♥♥ free, passing it up is like saying "nah, I'm good. I'll win some other time."

Best response in the thread.

That's included in the "cycle = good" part but... i'll also add that it also helps getting to the cards at the bottom of your deck, which sometimes happen to be your win conditions, like a power.

Big energy cost decks play less cards, therefore Pocket Watch triggers often. On top of that, even if your deck has a lot of 0 cost cards, that doesn't mean you want to play them right now. Sometimes you'll get a turn with 4 block cards when the enemy isn't attacking, which would usually screw you over. But no, Pocket Watch gives you an amazing turn afterward because you only played that one attack.

I used to think Pocket Watch is underwhelming too, but after a few runs with it, i was surprised at how often i get to proc it.
Last edited by DJDiceZ; Feb 7, 2020 @ 10:55pm
sandman25dcsss Feb 7, 2020 @ 11:08pm 
Thank you, guys, very useful indeed! I start to recall many runs where I died due to bad consequtive draws.
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Date Posted: Feb 6, 2020 @ 11:46pm
Posts: 14