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https://www.youtube.com/watch?v=rnnsLIeZ_JY
I'm not going to watch an hour long stream...
Why not? What's so good about it anyway?
But it's undeniably very very powerful. Being able to store a +3 draw at any time is a really big deal. Too big a deal to not be rare.
Or to clarify it, I am a bad player too and almost don't care about card draw unless I have more energy than I can spend.
Another thing i nearly forgot you can also use it if you have tons of stuns in your draw pile so you can process them faster
This is like one of the most universal card game staples (along with archetype worship): cycle = good. In this case where we're essentially talking about just straight up adding draw with a trivial cost, it makes your deck more consistent in every way and better at whatever it does. Key setup cards get seen sooner. Bad shuffles are over sooner. Statuses don't ♥♥♥♥ you quite as much.
Bad turns in general are rarer. Think about the probability of a given deck drawing a bad 5-card hand (no defense when you need to block, no attacks when you need to do damage, full of statuses, etc.). Now think about how that compares to the probability of that deck drawing a bad 8-card hand. (Hint: it's always lower with the bigger hand, usually by a whole ♥♥♥♥♥♥♥ lot).
By a similar token, good turns are much more common. Good turns are usually a function of drawing a particular multi-card combination at a time when it's playable, which is easier when you draw more cards per turn. Even oddball stuff like matching up this one particular card with this one specific turn (Genetic Algorithm for Hyperbeam, etc.) becomes easier (not a whole hell of a lot easier, but...still easier).
And yes, sometimes you can play extra cards if they're 0-cost or energy generating. But that's a fringe perk compared to the ability to better use what energy you have.
Now, because normally you have to pay for card draw by putting more cards into your deck and by spending energy for the effect, adding draw is often a more complicated consideration. But when it's basically ♥♥♥♥♥♥♥ free, passing it up is like saying "nah, I'm good. I'll win some other time."
Best response in the thread.
That's included in the "cycle = good" part but... i'll also add that it also helps getting to the cards at the bottom of your deck, which sometimes happen to be your win conditions, like a power.
Big energy cost decks play less cards, therefore Pocket Watch triggers often. On top of that, even if your deck has a lot of 0 cost cards, that doesn't mean you want to play them right now. Sometimes you'll get a turn with 4 block cards when the enemy isn't attacking, which would usually screw you over. But no, Pocket Watch gives you an amazing turn afterward because you only played that one attack.
I used to think Pocket Watch is underwhelming too, but after a few runs with it, i was surprised at how often i get to proc it.