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You may just have to accept a bit of damage early to accomplish that. Worst case is you play nothing but Strikes and take 27 damage before you can knock one out. That's not great, but if you're losing to them now, taking 27 damage is better than that.
The Dazed cards aren't so bad once they're down to 2, either. You're getting 2 of those cards a turn, so once you shuffle your deck, you can generally expect to draw 3 usable cards and 2 Dazes, which then exhaust. Since you only have 3 energy, 3 cards is enough.
as compared to Nob who can be a challenge to kill without taking a lot of damage and Lagavullin who does the same damage as 2 sentries attacking you every turn and can debuff your block so it gets harder to defend
2) Consider extra attacks instead of blocking all damage.
Not as Watcher.
While it's usually one of the easier elites for other characters, the devs managed to bring us a character that actually can struggle vs sentries!
Is there a specific character you're struggling with when it comes to sentries?
in general I find watcher just kind of stomps act 1 compared to the other characters in my experience
Try killing one of them asap, even if you can't fully defend.
Going into wrath to kill one early might save you, even if you take 18(20) damage for a turn.
I ♥♥♥♥♥♥ love how all of the answers are "just beat them lol."
You guys are idiots.
Here is another hint then: you are not obligated to attack elites. If you can die to one specific elite (typical in act 1 if you still miss high damage cards), avoid all elites.
And one more hint: try to hit some campfires before elite to upgrade a card or two. It will help you more than healing 20 HP.