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Something just came to mind, and I can't remember anyone here suggesting this:
Swap some rarities.
Like, m'laise and tactician swapping was sort of a big deal, although I'm not even sure if that worsened or boosted malaise's occurrence because lol elite rare card drop rates.
Would be interesting to see what would happen in act 1 if dash were common, and in the rest of the run if certain powers or even class relics had different rarities.
Silent. Has. The. Best. Winrate.
Any attempt to claim otherwise at this point is either willful ignorance or bad players complaining about their bad play.
https://spirelogs.com/
Regarding winrates:
My post was not just about making Silent stronger, but also more fun to play. For me that would mean making her less RNG-dependent. Right now playing Silent feels like gambling - either you get certain cards or relics on Act 1 floor or you don't.
Spirelogs is useful for looking at your data if you upload following parameters and controlling for whatever you want to look at. However, Spirelogs data can't really extrapolate across users. This is due to statistical problems that are too numerous list out here, but some of the most basic ones relate to selection bias (both in terms of which users upload and which data and when).
Some of the best players DO have higher win rates on Silent but I attribute that to the fact that a lot of them have 5x the amount of play time on Silent since Silent has been around for much longer than Defect. I believe they'll have higher rates on Defect after playing Defect more.
Even if winrates on Silent *were* higher for me, that wouldn't change my frustration with the character on higher ascensions. Apparently, a lot of people feel the same way since virtually every STS forum is full of posts expressing "Silent Angst" lol
Anna
4) Agree: she deserves one class heal, even for BG.
5) Silent starter relic is the strongest in the game. I don't like that there is Bag of Preparation that is the same. (If they reduce her deck, the will have to change relic)
3) Strongly disagree: you are suggesting to make her starter relic a 1 specific deck only. And 1 dmg per turn in other decks is bad.
6) Agree on some that we already know
2) Also agree, even though she is the best defensive character
Silent starter relic is the most overrated thing in the game. You can't possibly think its better than 6 heal per combat, especially since the devs decided it needs to inflate her starter deck (which it doesn't, that literally negates the point of the relic)
It over all makes her weaker because shes got more crap to slog through and only helps at the start. It might make her opening hand better, it might also mean she draws all her good stuff early and has to cycle again. You know how often I draw Neut and Survivor turn 1 against Laga or nob? Then later it takes longer to cycle. You can't PLAY more cards unless you have Tea Set...
I'd suggest, since its literally a common relic, you combine it with another common relic The Lantern. In other words, "At the start of combat, draw 1/2 extra cards and get 1 extra energy" That way you can actually USE one of the extra cards you draw. Maybe set it to one extra draw so you can use Nilrys and Ninja Scroll (an unfortunate combo I discovered recently)
6 heal is good but in my experience in card games card draw is the most powerfull thing you can have, so i place the starter relics like:
1 Silent
2 Ironclad
3 Defect
They are considered asaid the class obviousely
https://www.youtube.com/watch?v=uIjpZmTH9y0
Silent`s relic IS the strongest, but it`s also the worst one to start with.
When you have 3 energy and a deck full of Strikes/Defends that extra draw is nearly worthless. this hurts her snowballing a lot
Also, always +1 for Silent buffs
- Setup makes you draw an extra card on the next turn
- Sneaky Strike gets it's old effect back, on top of it's current one
- Sucker Punch applies weakness to a random enemy if discarded
- All out Attack let's you choose which card to discard upgraded, damage goes down to 12 or 13
- Grand Finale has retain, so it never discards
- [New Card]Preventive Measures, rare, exhaust - "Search your Deck for a Power Card and add it to your hand.". Dunno about it's cost or what an upgrade should look like.
Edit: Oh and Corpse Explosion might need a nerf-a-rino.
Edit2: Flachettes needs a buff. IDK if it would be too much, but i really hate her starting with a 12 card deck so i wouldn't weep any tears, if a Strike&Defend gets removed.
Hi, Anna!
I'll be straight: I heavily disagree with a lot of thigs you said about A20 Silent. It feels like we have fundamentally different approaches to Silent. And instead of proposing ideas to make SIlent stronger/more fun, I invite you to play couple Silent runs with me. Hopefully, I'll show you a different angle on Silent and it will be immensely enjoyable for me to hear your thoughts on Silent during the run.
For some background: I have 43% winrate on Silent on ascension 20 in October ( here[spirelogs.com] you can find my stats for October), I play the game without save&quitting and reloading and I stream almost all of my games on twitch.tv.
If you are interested in my offer hit me up on discord (https://discord.gg/yXxwHe), I have a lot of free time tomorrow but far less free time the rest of the week.
Best regards,
Markhaim.
I feel ironclad and defect are more flexible in deckbuilding, because their power cards can fit in several themes whereas with silent you basically have to commit to a theme and hope it doesn't get hardcountered by the act 3 boss.
But I barely have playtime on silent, I like defect most.
Wait... does Wrist Cannon or whatever its called work on Bullet timed cards? I haven't seen that interaction yet
I feel like the defect is the most shoehorned by its starter deck. Going for a non-orb synergy deck? Too bad, heres 2 weak cards and a weak starter relic. Theres no real unflexibility in the Silents starter deck, survivor works fine in any non-discard deck. In fact the only time its ever an issue is with multiple discards in the same hand, you have the energy to play all your cards but can only play 1 cuz its survivor and All-Out.
I don't think innate poison synergy would be a good deal, like I said the Silents starter deck is a blank slate. Cut a strike and defend and its perfect.
And on the subject of starter cards I feel like it says a lot that Survivor has the same stats as Shrug it off...
I only watch streamers play silent. How many times can one watch corruption wins on ironclad or ice orb victories on defect. (I did at least see ONE infinite plasma orb victory on defect.) The wins I see on silent are far less frequent but much more varied.
Infinite artifact one day, triple grand finale another. I personally made ascension 17 on a tough bandage/tingsha build. ( no, I did not get a time bonus on that one)
I have never understood the need for people to 'fix' games by making them easier to win.
I've won with Dark+Multicast, Fusion or Double Energy+Meteor Strike, All For One or Hologram 0-cost, Blizzard, Thunderstrike/Electrodynamics, Power and of course Frost/Thunder+Focus decks before. And those are only from the top of my head and the one's not build around any relics or colorless cards.
I find The Defect to be the much more fleshed out and varied character compared to The Silent, all thanks to a big chunk of his cards being at least decent in most scenarios. Putting all 3 characters next to each other is almost like a timeline of how much the devs learned and evolved with the game.
Not saying, The Silent needs more variety, but alot of her cards are too situational, so you often tend to pick the most consistent one's first and only pick the more situational stuff if you have the relics/cards for it, if you see them. This makes early to mid-game a bit of pain sometimes. Oh well.