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Final deck was 19 cards, with Searing blow+7 as the main damage dealer. A lot of one-of's like battle trance, warcry+, true grit+, havoc+, double tap. (the only card I had multiples of was 3x defend)
Not an optimal deck but it worked. I got lucky on ? encounters, and was able to avoid all elites.
You might try a barricade + entrench type of deck...that doesn't require much for relics.
Life is too short to spend so much time on little icons to brag about.
Defect can do the common card achievement with a lot of stack cards and some luck.
https://steamcommunity.com/sharedfiles/filedetails/?id=1405038042
https://steamcommunity.com/sharedfiles/filedetails/?id=1479344244
The apparitions worked great for giving time to create an insane block engine each fight.
Then I tried snecko and it works perfectly.
1. Pray and get snecko eye by first relic exchange
2. Choose a path that connects the most resting sites, shops and monsters
3. Keep the deck relatively small
3.1 Cards that exhaust or played only one time are good.
3.2 Every time before you select a card, ask yourself "does this worth 2 energies?"
4. Cards cost more are more powerful in general.
5. Below are low cost cards I find useful:
5.1 Recycle
5.2 Hologram+
5.3 Seek
6. Cards I will also consider, depending on my deck:
6.1 Compile driver
6.2 Sweeping beam
6.3 Skim
6.4 Defensive cards
For the latter: Especially if Seek rolled nicely. You got a point. Though it's still a bit of a risky gamble.
But let's not forget that Seek's uprade is pretty solid.
I get you, i don't particularly disagree, but as said above, Seek puts the card in your hand, so unaffected by Snecko, and it's not like you're guaranteed to roll a 3 on Seek.