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I will agree though that the Silent seems to be the easiest class. Just stacking poison skills and defense will get you very far.
As for the ironclad gain, I find his most important skills are those that let you draw or rearrange your top draw. Especially that card that let's you draw 3 for 0 mana. That's just bonkers. Pick it up whenever you have the chance to do so. Same goes for the card that let's you sacrifice 6 life points for drawing and regaining mana. On the offensive side a great card is Rampage, the attack that increases its damage by 8 each time you play it. It's bascially a 1 card win condition for boss fights. It works better the smaller your deck is.
In general this is something I had to grap first about this game. Having a smaller deck is actually better than a larger one. Smaller deck means repeatedly drawing the same powerful cards over and over. The developers puts lots of mechanics in the game that punish a small deck (like the curses) but still you shouldn't automatically add a card to your deck whenever you have the option.
I hope that helps.
I play the Silent mostly lately she doesn't seem the easiest to me..she has a lot of #### cards and her starting Relic is kind of meh.
Iron is the easiest to play but slightly weaker, Silent is hard to master but great, Defect is nearly op imo.
I have no idea how to play defect lol. I cleared act 3 with both silent and iron once.
The Defect has by far the most powerful Powers of the three, allowing him to double all the cards he plays for free, make his lightning orbs hit every enemy, give him massive retaliation potential, and even allowing him to heal. Creative AI even spawns you more powers every turn. The Awakened One is SUPPOSED to counter the Power build, increasing its strength with each power you play, but the Defect's combo potential is so strong with his powers that you can spam them in perpetuity if you have the defense to back them up.
The Defect is almost always a very slow build. VERY slow.
Alternatively, the Zer0 build allows the Defect to massively cycle through their deck. It's the fastest killing deck in the entire game because of how quickly it ramps. Using Claw over and over again, sometimes 7 or 8 times in a single turn. But the problem with the Zer0 build is that it requires a very specific set of cards to run properly, OR a VERY small deck (and Unceasing Top). The Zer0 build also gets completely wrecked by the stupid Sluggo.
Things change in the higher ascendancy levels, but at that point it's a different game entirely. If you have any trouble getting at least 3 winstreak on basic mode then your valuation is the main factor.
I hate to think about health, and although Silent has very strong cards, its not comfortably to play this character for me.
It's pretty clear when you can finish the game.
Sometimes you can finish the game even with trash cards, don't know what to say about chapter 3 gameplay because it's pretty random. Sometimes an elite is unbeatable but other times you can just fly through the game.
I am still enjoying myself with the game and i will finish it with all the characters:D
https://www.youtube.com/watch?v=s0DflhocAYc
Defect is actually the best (objectively, of course. subjectively, personal preference) for Act 4. He's less reliant on super good RNG so much as "not bad" RNG. On the other hand, he's a bit slow to start ramping up. He does pretty okay with 3 energy too, which helps if you get unlucky with boss relics.
I'd definitely say Ironclad and Silent tend to be better for non-ascension/early ascension/faster runs.