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报告翻译问题
https://steamcommunity.com/sharedfiles/filedetails/?id=1587608886
decided to play another ascension 1 run after your comments, this is the result. No barricade, no entrench, no intangable from the event, even had a bad fight against the elite before the heart so I started at about half hp. corruption and feel no pains did the defensive work toward the end of the fight.
You say you need block or evasion for the fight and I kind of agree. But you have 50 floors to find some. Barricade + entrench is far from the only answer in the game.
Did helix soak up a big attack for maximum value?
Did torii and clay ever give you more health than you lost from a multi-hit followed by a big one?
Still, it feels like there are two games here: one is where you simply try to defeat the Spire until the end of Act III, with whatever you get. The other is where you deliberately set out to defeat the Corrupt Heart, and accept that you lose if you do not manage to do that. In the second game, you will be on the lookout for cards like Caltrops, knowing full well that you just need it for the Xx12 attacks of the Heart.
There are multiple solutions for the dissatisfied feeling that you get when you do not manage to defeat the Corrupt Heart.
Solution I: At the end of Act III, after reaching the Heart, let the player choose between two doors: one door that leads out of the Spire, the other (locked without the three-colored key) leading to Act IV. That way players still feel that they achieved a small victory, even if they did not take on the ultimate challenge. It is a small change, but it is purely psychological.
Solution II: Introduce multiple variants of the Heart, just like there are three different bosses for the end of each act. That way, you are not forced to focus on one particular deck, and can just see if the deck you built works against THIS variant of the Heart.
Solution III: Allow the players to slightly change their deck at a cost before entering Act IV. For instance, the game could allow players to sell some of their Relics for half their original value, and use the gold gained to buy cards from the complete pool of cards, for a price which would normally be asked by the Shop (or maybe double that price). So a player has some way to mitigate the influence of the RNG, if it is withholding a particular card which the player feels they need for their strategy.
LOL.
Just LOL.
It was supposed to be a kind of "I-dont-care" run, just "let's pick every strange thing I meet". Snecko Eye, Apparitions and Bites all gathered in Act 2.
And then somehow I defeated boss in act 2... and in act 3... and elites in act 4 with just 10 dmg received... and then defetead The Heart, even without reaching it's dmg cap – largely, it killed itself, hitting my spikes and flame barrier with "x12" attacks.
The main thing here is that I was so lucky with 3 "+max hp" relics – without them it was just 28 hp, and I would die when I didn't pull out Apparition against 4x12 attack. But still – LOL. After few dozens of tries...
Solution II looks some strange, as for me, I and III are great.
Selling things is what this game really lacks. It would add a lot of variativity to deck building, it will prevent that frustrating feeling when you lack 3 coins to buy something very important for your run, and it will compensate that disappointment because of getting useless relics like Orange Pellets or Du-Vu Doll.
Speaking of relics: You do not get one after the act 3 boss I believe. Which is ironic, considering the harsh jump in difficulty thereafter, and the pain you already went through in order to get all 3 keys.
I personally like the idea of the 2 doors. Even if it just showed a picture of your character escaping to try again.
Also, I beat the game with the silent this time. I tried to go for a poison deck, but failed to secure any catalysts (RNG be praised) or even noxious fumes (until act 4), despite a lot of combats and shops. I did however get the spirit event for intangible again, and upgraded all of them again, which allowed me to suceed on a deck that is not capable of surviving 12x12 damage otherwise. I also had 3 footwork, but let us be honest, with the normal damage numbers the heart is throwing about, it hardly matters unless you have a cheese strategy like intangible or entrench + barricade.
I additionally became a vampire, giving me some self-heal that offsets taking 2 intangible attacks without block while dealing some damage. Max HP do not matter in the final bossfight anyway, so I decided that even with about 30 max HP, it'd be worth it - and it was. Another really lucky ? event.
http://prntscr.com/lt7kg8
I also managed to refine my idea of what the heart does: It does nothing new. It does, however, do everything you encountered so far, all at once, and much harder. Is that good or bad? Debateable. I'd argue it is bad because it is bland powercreep, turning the "oh damn, timeeater, that's gonna be fun" moment into a "ugh, yeah I cannot use this deck if I want to win act 4".
I was able to beat it with a sub-par deck because I got lucky with the ? events... again. So either you play hyper-defensive, or you need to get a very specific event and capitalize on it. And hyper-defensive is also dependant on card drops so... RNG does as RNG does.
I will maintain my metaphor of rolling 10 out of 20 rolls critical. And let us be honest, despite multiple deck types being possible, the game is already very punishing of certain builds and strategies. The heart just further limits the way you may build your deck, and as a result, your fun as a deck-builder.
Cut it down for sake of longness and because I love solution I and III. I know in a mod they implemented selling relics, but it would be nice to see that in vanilla to be honest.
Solution II I have a slight problem with. It would need to be implemented very carefully I feel. It would suck it get a great deck but then yet shut down by a certain varient. I feel like this solution could be nice but it would need to be very carefully tinkered with and played with.
Edit: spelling
I was able to bottle my one disarm which negated the first multi hit attack from the heart and yes the helix soaked the first big hit, I played to that exact setup from the start of the fight by making sure I had block to negate the damage per card for the first two rounds. I even skipped playing offering to keep the helix intact. Torii and clay helped some but honestly after the first cycle I was starting to use feel no pain and eventually corruption to block the majority of the damage from every attack, I think I took 30 or 40 damage the whole fight. The other key point was that I had a bottled demon form so I started scaling my damage from round one. Had sozu and burned all my potions before hand so no extra help there.
https://steamcommunity.com/sharedfiles/filedetails/?id=1588045800
And I'd say that is with a very good mix of cards and artifacts; a rare run. The extra healing at rest and boss fights was key. Being able to heal when starting the Heart and after the 2 Elites was huge (21? health). Entrench was also key (with flame barrier/ghostly/etc) to survive even up to the Heart.
After collecting third key would be actually pretty sweet. Adds a risk/reward for. Collecting early.
But the ♥♥♥♥♥♥♥ Silent is killing me.
You NEED Footwork+ as Silent or u ded. Maybe even 2x Footwork+.
Techincally apparitions may not make you need footworks
You need the event tho so it's not reliable.