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Kunai/shuriken: free buffs!
Shovel/peace pipe: more campfire options, makes finding relics/removing cards in plentiful supply.
Brimstone: a dash of risk/reward to push your strength deck to the next level! Combine with limit break+, and the scaling is rediculous!
Gremlin horn: refund the card that kills? Yes please!
The specimen: pretty much a ultra-nerfed corpse explosion, but being free and automatic certainly makes up for it!
Especially when Niloth really wants it
imho, I think card removal is generally a little be overvalued. In certain deck, which highly rely on specific key cards to function, making deck smaller is very beneficial. But for most of my runs, I often end up having 30~40+ cards in my deck. When you have a huge deck, removing a single card is relatively irrelevent and ineffective.
Don't judge a book by its cover! (or a poop by its appearance)
It may be tasty. YOU NEVER KNOW.
- Ectoplasm: you can choose not to take it
- Smiling Mask: this doesn't really devalue the Card, you just get more money for relics/cards/potions
- not finding a shop towards the end of the run: solved by going to act 4
I agree that many relics have arguably more powerful effects, but they are all situational, unlike Membership Card.
The Bandits event in Act 2 require player to give up all money or fight Pointy, Romeo, Bear. Sometimes you have to choose to pay because the deck is too weak.
Furthermore, sometimes the cards and relics in shop are just not good enough. Its still a little bit risky to save a lot of money for Act 4 shop. But I agree Membership Card is a consistently strong relic. But I probably prefer Sozu because I usually don't rely on potions and one more energy is just awesome.
As someone who primarily plays the Silent, I low-key have an orgasm if I find Kunai at the start of a run.