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PS. Ow.. forgot about flame barrier, that card is pretty much designed to kill those birds.
All you need is some form of damage on defense mechanic so they kill themselves or 3 AoE attacks to knock them all out of the air.
Also using a weakness and/or damage reduction card makes the encounter an easy win combined with the other mechanics, especially if it is also an AoE effect affecting all 3.
In short, your deck design is the problem, not the encounter, but of course that is able to be remedied.
IMO, the shelled parasite is worse because it heals off its attacks and if you don't have a deck built to do enough damage to reduce the armour, then you exit that fight with much less hp.
One card and the whole encounter is just over, baha.
Of course, sometimes your deck just isn't suited and draws bad and you're sad, but that's a roguelike for ya.
What hand is that? If you have no attacks, then you have blocks. If you have no blocks, then you have attacks, and you can knock down at least one of them. If you're getting a hand full of powers and curses on a turn 1, rethink your strategy.
Try to keep asking that every other card reward, and pick things to fill that role when you can. Look at your deck less like an archetype and more like putty for a leaky dam, lol. It works.
Depends on your build. A Poison deck, for example, may draw Bouncing Flask/Deadly Poison/Noxious Fumes/etc. An orb focused build may be drawing Tempest/Defragment/Darkness/Rainbow/etc. If you aren't focused on attacking, you may not have the DPS to kill the birds in a single turn while also not having the ability to stun them. And while you may be able to block some of the damage, it's not uncommon to get hit for 30+ damage on turn 2.
The encounter is still fine, mind you. It's designed to counter non-attacking strategies, and those strategies do better elsewhere in the game. The tradeoff for a Poison deck struggling through the birbs is that it gets to Corpse Explosion -> Catalyst -> Catalyst and kill Donu/Decu with 500 damage of burst.
What? If each bird spent round 1 powering up and THEN all 3 attacked on turn 2 of their 2 different attacks it would either be 2x6=12 or 1x15 so thats a maximum of 45 damage...IF you hit none of them 4 times on either turn 1 or 2, IF you block nothing, IF they arent weak/disarmed/etc, IF across 2 turns even if you couldnt knock one out of the sky you couldnt deal 52 damage either...so a deck which has no multihit attacks or cant reach them in the first 10 cards, has poor block, has no way of inflicting 'weak', and doesnt inflict much damage (even if all you had were basic strikes for 2 turns thats 36 damage, 16 damage on that across TWO WHOLE TURNS after all of act 1 to build is not asking much).