Slay the Spire

Slay the Spire

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Sykomyke 2018 年 8 月 23 日 下午 5:16
New Fission?
So how does the new fission work? It's wording isn't clear...

"Remove all of your orbs". So...orb slots? or is just evoking the slots? It seems like a far worse version than the old fission.
引用自 Prince Kaine:
引用自 Khor
引用自 Zu

Fine, to your credit, ramping to 10 slots with just an unupgraded capacitor and fission was fun.
Yep... and in the meantime taking a boatload of damage due to all the tempo loss... sooooo much fuuuun:overkill_laugh:
You were not able to play around the tempo loss.... I was, sorry.

After that I'm not going to bother with the Zu fan club, you do not interest me. I am only interested in stopping the WE MUST WIN THE ASCENCION train that I see coming from the devs to satisfy people like him. Hope they will realize evrybody is not interested in playing the same thing over and over again.
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目前顯示第 31-41 則留言,共 41
Terratrox 2018 年 8 月 27 日 下午 5:15 
Again. I'm dismissive because they ♥♥♥♥♥♥ up a card that was useful in the deck archetype that the new thing is going for, sabatoging the card. It DOES need to be changed... like terribly. It's not very useful for orb builds, and orbless builds don't need it. ButaAdding more cards to the orb build archetype is cool. It's super not cool when they remove the most reliable way to enable that archetype in the process.
最後修改者:Terratrox; 2018 年 8 月 27 日 下午 5:16
Pumpkinreaper 2018 年 8 月 29 日 下午 4:52 
No. Fission was ass and useful only in niche situations where you have enough orb generation that you dont even need more slots at that point.
Sykomyke 2018 年 8 月 29 日 下午 5:08 
引用自 IAMCRAIG
No. Fission was ass and useful only in niche situations where you have enough orb generation that you dont even need more slots at that point.

https://imgur.com/gallery/jlGc4
Terratrox 2018 年 8 月 29 日 下午 7:46 
引用自 IAMCRAIG
No. Fission was ass and useful only in niche situations where you have enough orb generation that you dont even need more slots at that point.
You don't know how high orb builds work do you? They're typically slow as ♥♥♥♥, focusing Frost and generating orb slots to the point where they are... effectively unstoppable. They require high generation AND many slots. And almost every build could Fission for a ton of evocations and the slots are just a bonus.
Pumpkinreaper 2018 年 8 月 29 日 下午 8:39 
引用自 Terratrox
引用自 IAMCRAIG
No. Fission was ass and useful only in niche situations where you have enough orb generation that you dont even need more slots at that point.
You don't know how high orb builds work do you? They're typically slow as ♥♥♥♥, focusing Frost and generating orb slots to the point where they are... effectively unstoppable. They require high generation AND many slots. And almost every build could Fission for a ton of evocations and the slots are just a bonus.

So how do you deal damage/outpace the strength gain of certain encounters if they're that slow to gain momentum in an encounter?
Terratrox 2018 年 8 月 29 日 下午 8:46 
They aren't. They look for things like Glacier, that 0 drop 13 block with innate, coolheaded and Chill. For early game, generating 20 block or so a turn isn't an issue because they can evoke frost orbs like... constantly. But having Frost Orbs just passively generating block is more effective long term. One Fission makes you invincible that turn and the next turn is usually your most vulnerable. Then you get your orbs up, and beat everything to death one attack at a time.

If they don't draw well, the faster fights cause some trouble. But they aren't dying to everything.

They also jump Focus SUUUUPER hard. Cards like Consume are standard if they manage to pull a Fission first.
最後修改者:Terratrox; 2018 年 8 月 29 日 下午 8:47
Pumpkinreaper 2018 年 8 月 29 日 下午 9:25 
they're typically slow as♥♥♥♥♥♥ focusing Frost

This is what I was referring to.

Also again, how do you deal enough damage to outpace things like dual orb guardians if you have a heavy focus on frost orbs? Pray to god you draft a blizzard and/or mind blast?

It takes 3 or more energy and lucky relic drops/a lucky draw to get the cards you need to set up initially. (Fission, defrag and chill being assumed automatically for turn 1) So if there were 3 enemies, you could have 18 block from fission, 21 if defrag is upgraded and 24 if you lucked out and got a data disk. Act 1, those are very significant numbers and will block nearly anything that isn't a beefed up gremlin nob. Act 2, while still blocking a significant amount of damage on turn one, there are many that it won't be able to fully negate. Act 3, nearly any encounter will bust through it easily and deal a significant amount of damage.

Now, that's the best case scenario for a turn 1 encounter, barring getting every card you'd need to keep the chain going, which isn't the most likely case (cards being turbo, aggregate, skim, cool headed, etc. with other frost orb cards being played afterwards). Next turn you likely have 0/1 frost orbs, depending on whether you have the frost core or not and 4-6 orb slots. Now you need to pull a glacier and/or coolheaded to rebuild your orbs somewhat, otherwise you're going to be relying on the frozen core slowly filling them (it's a good relic, but it isn't going to fill all of your slots alone). Or you may not be able to gain any that turn, depending on how saturated your deck is.

You get the picture either way. Your use of fission requires specific circumstances to make it effective, which while not rare, definitely requires some luck to get it set up that way consistently and would struggle vs. some of the more problematic encounters, with some already being very touch and go for the defect.

So no, it still wasn't a good card and you're more likely to draft capacitors than it to begin with.
Terratrox 2018 年 8 月 29 日 下午 11:57 
You aren't running things like Aggregate in a frost build, and very rarely are you running Skim. Multiple coolheadeds will net you all the draw you ever need, especially since they are high priority upgrades. You have the biggest trouble with enemies like the dual orb guardians, but don't have much trouble outside of them and giant head unless you are above like ascension 2 or 3. They ARE very slow at killing things, but their general tankiness makes them damn near incapable to kill unless they're fighting something that scales like orb guardians.

Chill is damn near guaranteed turn 1, if not MULTIPLE chills because it upgrades into Innateness and is a high priority upgrade for a frost build. You're also going to have that innate 10 block card if you manage to pull it for turn 1. You're not taking damage the first turn with a frost build.

They also very rarely draft Blizzard if they have the option to avoid. Blizzard isn't reliable enough damage to kill things with in a frost build. It's more likely that they run something like Creative AI because it lets them spiral out of control quickly, getting things like electrodynamics, storm, and static shock, using frost orb generation but lightning orbs for damage.

Frost decks are slow, but they aren't huge barring large amounts of Defragments. You're likely seeing multiple coolheadeds, multiple chills, a couple cards like Glacier or that 10 innate block, a defrag or 2, Consume (if you pulled Fission or multiple Capacitors) a turbo or 2, ideally a power like Creative AI, in addition to Fission for orb slots if you pull it and an attack. Ideally Barrage, but you take what you can get. Almost any attack will work at that point, and if you manage to pull Creative AI, everything is dying VERY quickly from the power ramp.

They naturally take Capacitors, because it's a common. But Fission is great for generating the orb slots they need. Use it twice, laugh as you suddenly have 12 +8 block frost orbs, and kill with whichever attack card you like.

Defragment turn 1 isn't a likely possibility, nor is Fission. You don't need to have that many orb slots immediately. That's what all the block cards and frost generation are for. The evocations will keep you alive especially when you're generating multiple frost orbs per turn AND playing almost exclusively block cards. The orb slots are needed so you no longer need to burn energy to block, nor do you need to worry about not having enough to cast what you need.

Fission is also useful because it goes back into your deck after use, meaning instead of defragment you can run multiple Consume, which allows you to scale much like the orb guardians do.
最後修改者:Terratrox; 2018 年 8 月 30 日 上午 1:08
Khor 2018 年 8 月 30 日 上午 2:14 
引用自 Terratrox
Fission is also useful because it goes back into your deck after use
So... basically, the last time you played Sts was 3 months ago?
We are convinced, you totally know what you're talking about
Terratrox 2018 年 8 月 30 日 上午 11:47 
Fission was changed a few weeks ago. I'm convinced, you totally know what you're talking about.

Did they make it exhaust? Because if they did then it's just a worse capacitor. And that's terrible. I notice that they don't really like infinite combos and stuff like that, even if the combo isn't exactly easy to pull off. Like Ritual Dagger exhausts, but even if it somehow doesn't exhaust it doesn't gain its buff again. Even if you trigger it multiple times a fight. So I'm not surprised that they made fission entirely useless. But yeah I don't get fission very often because neverlucky. So if they changed it so it's terrible I didn't notice.

Either way, we need ways to generate more orb slots reliably. With Capacitor and Inserter being the only two ways, and one of those ways being excessively rare, they're shutting down an archetype and shutting down their new Fission.
最後修改者:Terratrox; 2018 年 8 月 30 日 下午 12:10
Pumpkinreaper 2018 年 9 月 1 日 下午 7:07 
Fission has cost 2 and exhausted for a while before this patch, which is what I was basing my arguments around. Also the stuff I wrote earlier took into account that you would have a chill upgraded. Getting more than one however, is not something you should rely on in the least.


Either way, after playing with the new fission some more, it isnt great either. If they brought back the old fission (1 cost and exhausts until you upgrade it, pre-release defect) wasnt that bad, since it didnt really take up much of your turn to use, making it worthwhile to blow it on one orb, while still being cheap enough to generate more on the same turn.
最後修改者:Pumpkinreaper; 2018 年 9 月 1 日 下午 7:08
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張貼日期: 2018 年 8 月 23 日 下午 5:16
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