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All-for-Sneko can hands you a victory (you can increase your chances with holograms) or screwing you badly so, all in all, it`s ok-ish..... and you still need to beat the Time Eater
2 Madness, with some luck(40% for Spirelog), can be found act 3, then the easiest way would be to have a Turbo in the deck and hitting a Hologram with Madness
play AfO, pick up Hologram at 0+Turbo->play Hologram for AfO -> play Turbo-> rinse and repeat
But yeah, nothing too broken. When you can set that up it`s probably already a won run
The mechics works as the effect is described, when you DRAW the card, the cost is randomized. Any point before that, the cost will remain the same. This includes when it is shuffled into your draw pile. Cards that let you get the card from your draw pile without drawing it will also let the cost remain unaffected.
This is intended and as the effect is described.
What you have stumbled on here is what we in the card game world call a "cube". It is an exploit of the rules, but an allowed exploit. It requires some luck and some skill to pull off, your deck must be constructed right, the cirumstances must be right and you must draw the right cards, at the right time, in the right order for it to work. But when it works you have yourself an infinite loop ending with either you winning or the game ending in a tie.
In this case, the game would end with you winning. But it would require you to find Snecko Eye and two All For One cards, draw both All For One cards, have one All For One be played already and both of them simultaneously be randomized to 0 cost. As others have pointed out, you can reach this particular combo a bit easier in other ways, for example with two Madness cards, but that also requires the luck of finding the Madness event or two separate shops selling the Madness card and enough money to buy them.
Therefore I don't think this is something that will be nerfed. Not as hard as, for example, Dual Wield, which in its current state is game breaking in any deck it is put in, if the player knows what they are doing.
Other card games like Magic the Gathering are known for having hundreds of these combos, with more combos found every month, and in those games you construct your deck beforehand and don't have these restrictions. They generally treat it as part of the game, with some players seeing it as a challenge to find counters against such combos. They are even legal in tournament plays.