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I guess this is relevant for endless mode which I don't play.
I think I saw a Normality once. Honestly a lot of this game I haven't seen. Countless relics never to be used and oddly specific card combos that seem impossible to manifest. I think for the play cards achievement I tried to do dropkick infinite and it took so many runs to find even one dropkick. And I've never gotten an Evolve with stuff like Power Through or Wild Strike/Reckless Charge. Actually I haven't seen Reckless Charge in maybe the last 10 runs. Kinda unbelievable that OP got a Normality somehow.
I also never take a curse from Neow, it's just too punishing. Especially for removing or transforming 2 cards. Yay, I can get rid of 2 Strikes/Defends, but end up with a worse card added.
There's nothing game breaking or wrong with Normality. ♥♥♥♥, I'm living it every day!
I think the card should be redesigned to have a similar but less restricting effect. I think something like shame where it imposes a next turn effect like "draw 1-2 less cards next turn" (like that boss debuff that reduces your draw by 1). Another idea is "after playing 3 cards, cards cost an additional 1 energy to play".
A few other ideas/alernatives (or new curses for that matter):
1. current or next turn, cards cost 1 more energy to play
2. if you play more than 3 cards this turn, next turn draw 1 less card
3. take 2hp damage for every card played after 3 cards
4. if you play an attack/skill/power this turn, next turn you cannot play an attack/skill/power (respectively)
5. this turn, max energy is limited to 3 (if over 3) and initial card draw is limited to 5 (if over 5)
This way, it is at least telegraphed to the player, and discard or exhaust strategies that are locked if you draw into it might work like they would on any other curse.