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Changed my mind on this one.
Still not entirely convinced, but it can make a big difference when it matters.
Oh, I haven't tried it against double Orb Walkers yet. Can't always avoid all act 3 elites.
If you just want meta meta meta and want the most efficient/effective decks possible, then okay, maybe poison isn't the fastest deck around, but that doesn't make it bad, it just makes it a different strategy that people may like to play over meta meta meta.
Well, i'd say it was saved bc i wasn't going to be able to withstand the upcoming dmg after i finished either donu or deca.
Think i faced them only one time and it was a daily run broken af with Ironclad's Heavy Blade and strenght values on the three digits, so i don't really know what they actually do when you kill either one of 'em.
But by just seeing the steady dps they were doing on me, i wasn't going to be able to dps both of them down.
Prolly just talking nonsense here, but i'm a newbish player on StS :P
Apparently it was not intended to work that way and they have patched darklings to count as "dead" for on death effects in the beta. So presumably that change will go live tomorrow. Hopefully.
And "the front end isn't that bad"...I don't buy that. That's like saying playing sneaky strike for 2 energy "isn't that bad". Yeah it'll do something instead of nothing if it's the only card in hand, but that's a pretty bad/desperate situation to begin with that you should avoid drafting yourself into. In all other cases where it's in hand and you can't trigger the effect, you'll just play anything else because it'll be higher value, making it effectively a dead draw. The baseline reach potential of these cards is really low, by design.
( Probably not. That would be ludicrous. LUL )