Slay the Spire
BunnyGoatee Jul 11, 2018 @ 2:03pm
Corpse Explosion
So what does everyone think about new corpse explosion? Is it worth adding to a poison win condition deck? Is it worth buying in a shop? What do you guys think? Just for anyone who doesn't know yet, corpse explosion is a 2 cost silent card, its ability is apply 6 poison once the enemy dies deal damage to all enemies equal to its max health
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Showing 1-15 of 44 comments
Zu Jul 11, 2018 @ 2:37pm 
Le edit:

Changed my mind on this one.

Still not entirely convinced, but it can make a big difference when it matters.
Last edited by Zu; Jul 31, 2018 @ 9:31am
Originally posted by Zu:
No.

Still too expensive and slow for a flashy effect that doesn't solve any of your biggest problems.

Passable against triple Cultists and perhaps Chosen + Buddy, but I'm pulling at straws here.
What about using it against Donu & Deca? Apply the CE debuff to Donu and kill him, he explodes and kills Deca. Of course, you would need to strip them of their Artifact first.
Zu Jul 11, 2018 @ 2:56pm 
Why bother if you could steamroll Donu harder instead? Would rather have the more reliable Malaise and keep it with Well-Laid Plans until lone Deca shields - assuming lone Deca is a threat.

Oh, I haven't tried it against double Orb Walkers yet. Can't always avoid all act 3 elites.
Last edited by Zu; Jul 11, 2018 @ 2:57pm
lordatog Jul 11, 2018 @ 3:19pm 
The front end of 6 poison isn't terrible. Seems to me like a Bouncing Flask that's better against groups and worse against single targets.
CMDR Shven Jul 11, 2018 @ 3:48pm 
In my few experiences so far I have found it a lot more useful than I did before. I used it to waste the Automatron (is that what it's called?) by using it against both his drones. Free 100+ damage to him for killing enemies I was going to kill anyway. Even against a single enemy, if it's upgraded it still works as a source of 9 poison for 2. Which isn't great but it's not awful.
Last edited by CMDR Shven; Jul 11, 2018 @ 3:49pm
MechaTails Jul 11, 2018 @ 4:49pm 
We can't judge cards in a vacuum, and we can't say they suck because they rely on one or two other cards to be excellent. That's the whole point of the game, to get cards that work well together.

If you just want meta meta meta and want the most efficient/effective decks possible, then okay, maybe poison isn't the fastest deck around, but that doesn't make it bad, it just makes it a different strategy that people may like to play over meta meta meta.
CMDR Shven Jul 11, 2018 @ 5:01pm 
I also think it makes more sense that it does damage based on max HP rather than total poison, since you can't realistically have more poison in your body than the total mass of your body. Whereas before you could theoretically have pulled off a card combo that made an enemy with like 10-15 Hp explode for 50 damage.
MechaTails Jul 11, 2018 @ 5:03pm 
I got it just now and it's already been helpful, cleared out a bunch of the caterpillars by just killing one of them. I imagine slimes would suffer the same. Will try to use it effectively in the next Acts, probably against the Orb whatevers and their floaty minions.
Last edited by MechaTails; Jul 11, 2018 @ 5:04pm
Yaki Jul 11, 2018 @ 6:01pm 
I just got it into a shield-n-hit run. Deck strat: armor up with 'Cloak and dagger', poison with envenom weap and shivs, upgrade poison dmg with catalyst and IF multiple enemies then do corpse explosion, otherwise is not worth it to cast it having other higer and more constant damage cards avilable(Many more utility-oriented cards were drafted for this to be possible). Did an amazing job on Deca and Donu, as mentioned above and worked just as intended, basically won me the run. Also, worth noticing, 'Corpse Explosion' DOES NOT work with darklings, since they don't really die (apparently), don't know if they mention it on patch notes or not, i haven't read them, excuse me if they did and correct me so i edit this.
Zu Jul 11, 2018 @ 6:12pm 
^I'd be most intrigued to find out if that run was actually saved by Corpse Explosion or if it was more like insult to injury for DnD.
Yaki Jul 11, 2018 @ 6:18pm 
Originally posted by Zu:
^I'd be most intrigued to find out if that run was actually saved by Corpse Explosion or if it was more like insult to injury for DnD.

Well, i'd say it was saved bc i wasn't going to be able to withstand the upcoming dmg after i finished either donu or deca.
Think i faced them only one time and it was a daily run broken af with Ironclad's Heavy Blade and strenght values on the three digits, so i don't really know what they actually do when you kill either one of 'em.
But by just seeing the steady dps they were doing on me, i wasn't going to be able to dps both of them down.
Prolly just talking nonsense here, but i'm a newbish player on StS :P
CMDR Shven Jul 11, 2018 @ 6:21pm 
Originally posted by KoltS:
Also, worth noticing, 'Corpse Explosion' DOES NOT work with darklings, since they don't really die (apparently), don't know if they mention it on patch notes or not, i haven't read them, excuse me if they did and correct me so i edit this.

Apparently it was not intended to work that way and they have patched darklings to count as "dead" for on death effects in the beta. So presumably that change will go live tomorrow. Hopefully.
Yaki Jul 11, 2018 @ 6:25pm 
Good to know, thx!
van the man Jul 11, 2018 @ 6:33pm 
My theory from reading it is, 2 energy to apply a thing that doesn't happen until much later, and only works in certain matchups.... there's powers that have similar cost to benefit, but the condition on CE is also quite harsh, the game has a lot of strong single target matchups... like, burst potential is high, I could see OTKing 3 slavers encounter with it if you have huge burst, but that also seems like a shot in the dark to find the deck that can do that.

And "the front end isn't that bad"...I don't buy that. That's like saying playing sneaky strike for 2 energy "isn't that bad". Yeah it'll do something instead of nothing if it's the only card in hand, but that's a pretty bad/desperate situation to begin with that you should avoid drafting yourself into. In all other cases where it's in hand and you can't trigger the effect, you'll just play anything else because it'll be higher value, making it effectively a dead draw. The baseline reach potential of these cards is really low, by design.
Zu Jul 11, 2018 @ 6:40pm 
Originally posted by van the man:
like, burst potential is high
It's not what you meant but it does make me wonder if you can explode the same corpse twice.
( Probably not. That would be ludicrous. LUL )
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Date Posted: Jul 11, 2018 @ 2:03pm
Posts: 44