Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With which character do you play?
This last run I did I hit both stores with like 300 gold and couldn't pick up anything useful before the boss. Sucks.
What if nothing matches up properly before I get to the second area? The deck only really takes *some* shape once you're mid way through the second area
I've been skipping picking anything up if I can't see a use for something - but that can lead to me having nearly just the starting cards by the time I get to the end of the first area - depending on what the shop has usually
I think it is. Sometimes I struggle to beat the first area boss and equally as likely if I get a bad run I wipe to it.
If you want to build a fun Silent build than i suggest you skip most question marks in the 1 area and get a stable/consistent deck.
I think I'm getting closer but it's still way harder than Ironclad or Defect imo.
Also, don't give up so soon, despite RNG trying to keep you down, the game is fun once you get the hang of what cards and relics work well together. Odds are you won't build your dream deck, like, ever, but you can get like 80% of the way there, which is enough to win. Often I beat the bosses with like 10 health left, just keep playing no matter how dire the situation looks. The game is surprisingly well balanced, to the point where you often kill enemies with the exact amount of attack power needed, or defend with exact Block, etc.
Dude's right. You can't go in imagining you'll build a certain kind of deck, you just have to try and increase your general deck viability and survivability until you notice you might be getting some potent synergies along the way. If you go in thinking "this is the kind of build I'll make", you'll get creamed over and over again.
Just try to pick whatever uncommons and rares you come across that seem like they could improve your deck IN GENERAL, not only for a specific path you've thought out. It's a game about thinking on the run.
Of course if you pick a rare card from the get-go as Neow's boon, then you can try your best to build around that - but keep in mind that your deck should be ok to function all the time, not just in 30 floors if you get your mega-combo killer deck going.
EDIT: Oh, and it's good to keep in mind the kind of enemies and other encounters you'll face along the way. You'll memorize them in time, and it helps a lot to know what's coming.
And if you really want to use poison just try to get envenom with this deck... since this tends to generate like 5-7 shivs per turn you can aply 1 venom for each while trigering two or three hits from panache in a turn :)
Im not talking about things like kunai/shuriken, because 9 outo f 10 run you won't get these anyway.
And that has become the common advice in this thread, "don't build archtypes", however, switching modes to devil's advocate, silent has some very obvious archtypes and some extremely conditional cards. In that regard, learn the inroads to the archtypes. What I mean is, don't take Catalyst before you actually have poison, don't take Reflex before you have a few discard effects and/or some hand retention. The general rule is don't take cards which do nothing before you get other cards which you might not get. The other thing is don't over-commit to archtypes so much that you disregard weaknesses of the deck. You get a Bouncy Flask, that's great, it's an awesome high value card, but how do you AoE if you skipped Dagger Spray?
About poison decks specifically, a really big component of them is having lots of block. You need like 3 block cards for every 1 poison card, or more. You can win the game with 1 noxious fumes and the rest of the deck being block, but you can't win with a deck of all poison cards and no block.