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报告翻译问题
A 2 cost card with a damage around 20 is not good compared to other cards. At the beginning the damage is fine but in stage 2 or 3 or in higher ascension modes you need more damage and you only get it grom STR buffs and multiple attack cards.
Also you want to get rid of all base cards as soon as possible, keeping them results in a very slow deck and a even worse lack of damage.
1: It costs 2 energy (already a high ask for an attack card)
2: It requires you to retain your strikes (substandard attacks that are generally gotten rid of asap)
3: 9 (12) damage per energy isn't particularly impressive compared to many other options.
4: +1 (+1.5) damage per energy per additional card with Strike added is lackluster scaling too.
5: Its not particular impressive as an early game 'crutch' card.
I like the concept of something which wants you to keep Strikes but it doesn't offer nearly enough to be worthwhile. Possible alternatives:
A: 2 Energy: Until end of turn, cards with Strike in their name cost 0 to play (and draw 1 card)
B: 1 Energy. Deal 9 damage. Cards with Strike in their name deal +1 (+2) damage.
C: 1 Energy: Deal 6 damage, +2 (+3) damage per card with Strike you've played this combat.
Imo Headbutt , iron wave , reckless charge and / or uppercut should their names changed to include strike
or
Move Perfected Strike to rare slot and increase bonus damage to 6 and to 9 when upgraded so it doesnt just lag behing heavy blade so much.
In general it's average card. I would not buff or nerf it.