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Honestly, discard is rarely a drawback.
I admit that the only benefit is that it discards and can be used to discard curses or burns or with relics on discard. But it should never be used primarily to draw extra cards and rearrange the hand, because this mechanic does not work.
Considering it takes a useful slot and the very few use cases, I would say it is trash unless you have a specific discard deck.
Prepared is a filter card. Every run you will have games where your hand is too biased towards defense or attack, or filled with burns/wounds/dazed. If only there were cards that did a good job of addressing those fights.
Oh, right.
On it's own, it's a great card to cycle through your deck for free. Worst case scenario is, that it does nothing.
I am detailing in the OP exactly why this logic is flawed.
He's right that the upgraded version lets you dig further into your deck. It turns a hand of 5 into "draw 6, keep 4," which could be preferable in certain circumstances. Putting combos together is one case, and another is when the quality of your deck is poor.
If you get lucky on some relics you can deal damage and get block from discarding, tons of synergy with zero cost and cards that also let you draw.
One thing I have noticed about this game is that I will look at a card and go, meh. It seems a bit under the curve, or too situational. But the more I play, I see more synergies and strategies. Some cards are pretty weak, but when you upgrade them they are game changers.
Yeah, proper cycling can lead to card advantage. Before I had massive trouble getting decent draw power playing red. I undervalued things like pommel bash, Warcry, and battle trance because of either appearing lack luster, exhausting, or putting limits on draw. Then I realized Pommel Bash + gave 2 draw, and did decent damage for 1 cost. That Warcry could set up a draw for next turn, get me a card this turn, and thin my deck, and that Battle Trance being free and drawing cards was better than no draw at all.
The more I play the less useless any of the cards seem.
Draw 6, keep 4, is preferable 99% of the time.