Slay the Spire
Sharktrexer 2018년 2월 9일 오후 7시 19분
A way to make the runic dome relic more viable to take (quality of life change)
Runic dome is honestly pretty bad, and unless you have a deck where you always have block, you're going to die pretty quickly, and probably choose another energy increasing relic instead (or any other relic for that mater). A way to actually make this relic viable is to change how you see enemy intents in general, and how runic dome hides them.

So to change how you see intents, as you know instead of knowing what the enemy is specifically doing, you'll see them doing things like "Enemy is doing a powerful negative effect" or "Enemy is buffing" etc. enemies should instead state what that buff, debuff, or block amount is. So for example for the Chosen, instead of it saying "a powerful negative effect" it will instead say "Hex" and tell you what that is. On top of that enemies blocking should always show how much they block.

Now for the relic, instead of it making it so you never know what the enemies are doing at all, you instead never know specifically what they are doing. So you will see that "powerful negative effect" and not "Hex" from the previous example. On top of that you won't know how much an enemy is blocking or attacking, but you know that they are doing that.

I think it's a decent quality of life change in general and the runic dome relic will still give somewhat of a challenge for its energy increase.

EDIT: A lot of people are saying you can predict/memorize the patterns of some enemies, but there are still a lot of enemies that aren't very predictable (For example I have seen the chosen do Hex first round many times, but then I have also seen him attack 3 times in a row before doing hex). I still think Runic dome is not worth it, and it has more risk than the reward is worth.
Sharktrexer 님이 마지막으로 수정; 2018년 2월 11일 오전 11시 15분
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DaviddesJ 2018년 2월 11일 오전 9시 57분 
False_PR0phET님이 먼저 게시:
Hell i hope Ascension 15 is permament that you don´t see enemy Intents to begin with

That would certainly be a way to make the Runic Dome more viable to take!
Answulf 2018년 2월 11일 오전 9시 58분 
Runic Dome is a great relic - high risk, high reward and the more you have played the game, the lower the risk is.
iangoth 2018년 2월 11일 오전 10시 23분 
False_PR0phET님이 먼저 게시:
Hell i hope Ascension 15 is permament that you don´t see enemy Intents to begin with, 14 is already insanely challenging xD

Hehe, mabye for Ascension 20, which I'm sure will exist in the future. In case you're interested, Ascension 15 is Unfavorable random events. As far as I can tell, that means negative effects of events are worse, rather than that they weighted the events themselves, but that's only based on a few play throughs of experience.
doomswell 2018년 2월 11일 오후 12시 09분 
DaviddesJ님이 먼저 게시:
You think having both vowels and consonants is too complicated?

That's not what I said at all ...and I think you know it. =(
I said it would be hard to read IF you didn't know your vowels or consonants. Just like Runic Dome would still be challenging if it took away some information instead of all.
DaviddesJ 2018년 2월 11일 오후 12시 18분 
doomswell님이 먼저 게시:
DaviddesJ님이 먼저 게시:
You think having both vowels and consonants is too complicated?

That's not what I said at all ...and I think you know it. =(
I said it would be hard to read IF you didn't know your vowels or consonants. Just like Runic Dome would still be challenging if it took away some information instead of all.

I misread what you wrote. But if Runic Dome was the equivalent of taking out the equivalent of only the vowels, that would be ridiculous, that's effectively no penalty at all. Rdng Nglsh wtht th vwls s nt hrd.

If you find it much harder to play without the intents, don't take that relic. Others find it less hard so it's better for them. Isn't that good, if some people like some things better than others? I really don't understand why you're so hung up on this.
DaviddesJ 님이 마지막으로 수정; 2018년 2월 11일 오후 12시 19분
doomswell 2018년 2월 11일 오후 12시 52분 
No consonants would be hard though.
The whole point of this thread is to discuss how hard it is to use Dome.
Im disappointed that I will never use it, because it's in every first boss chest.
I want 3 choices, not 2.
DaviddesJ 2018년 2월 11일 오후 1시 01분 
doomswell님이 먼저 게시:
The whole point of this thread is to discuss how hard it is to use Dome.
Im disappointed that I will never use it, because it's in every first boss chest.
I want 3 choices, not 2.

I've got no idea what you're claiming here. It's not in every chest. There's a random set of boss relics, the Runic Dome isn't any more likely to appear than any of the others.

And if you refuse to even try it then you aren't in a position to make any claims about how good it is or how hard it is to use.
iangoth 2018년 2월 11일 오후 1시 03분 
doomswell님이 먼저 게시:
No consonants would be hard though.
The whole point of this thread is to discuss how hard it is to use Dome.
Im disappointed that I will never use it, because it's in every first boss chest.
I want 3 choices, not 2.

That's on you. Runic Dome is objectively a strong relic. I beat Ascension 15 the other day using it, as well as several other levels on the way up. If you're not willing to use it, that's your problem. If you're not ready due to lack of experience, you'll get there.
iangoth 님이 마지막으로 수정; 2018년 2월 11일 오후 1시 03분
Daemon 2018년 2월 11일 오후 5시 13분 
I thought at first that runic dome should be changed similar to the way that the OP suggested at first, but after playing with it more I feel that it fine as it is. You can pick it with decks that have ways of dealing damage even when they're blocking like Ironclad with barricade, Silent with thousand cuts or with decks that kill most enemies in the first few turns. Also most enemies do follow a pattern and even the ones that have a pattern of blocking and attacking mostly deal the same amount of damage each turn. Some people might not find it fun memorizing damage outputs of all those enemies, but I feel like it's something you pick up over time. For example I haven't played a Pokemon game in years but I could still probably tell you the types of most of the early gen Pokemon and what moves would be effective against them just due to how much time I've played them.
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